159 lines
5.8 KiB
Lua
159 lines
5.8 KiB
Lua
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---@meta
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngineInternal.GITextureType: System.Enum
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---@source UnityEngine.CoreModule.dll
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---@field Charting UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field Albedo UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field Emissive UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field Irradiance UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field Directionality UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field Baked UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field BakedDirectional UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field InputWorkspace UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field BakedShadowMask UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field BakedAlbedo UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field BakedEmissive UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field BakedCharting UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field BakedTexelValidity UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field BakedUVOverlap UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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---@field BakedLightmapCulling UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngineInternal.GITextureType = {}
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---@source
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---@param value any
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---@return UnityEngineInternal.GITextureType
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function CS.UnityEngineInternal.GITextureType:__CastFrom(value) end
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngineInternal.GIDebugVisualisation: object
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---@source UnityEngine.CoreModule.dll
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---@field cycleMode bool
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---@source UnityEngine.CoreModule.dll
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---@field pauseCycleMode bool
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---@source UnityEngine.CoreModule.dll
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---@field texType UnityEngineInternal.GITextureType
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngineInternal.GIDebugVisualisation = {}
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---@source UnityEngine.CoreModule.dll
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function CS.UnityEngineInternal.GIDebugVisualisation:ResetRuntimeInputTextures() end
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---@source UnityEngine.CoreModule.dll
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function CS.UnityEngineInternal.GIDebugVisualisation:PlayCycleMode() end
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---@source UnityEngine.CoreModule.dll
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function CS.UnityEngineInternal.GIDebugVisualisation:PauseCycleMode() end
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---@source UnityEngine.CoreModule.dll
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function CS.UnityEngineInternal.GIDebugVisualisation:StopCycleMode() end
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---@source UnityEngine.CoreModule.dll
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---@param skip int
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function CS.UnityEngineInternal.GIDebugVisualisation:CycleSkipSystems(skip) end
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---@source UnityEngine.CoreModule.dll
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---@param skip int
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function CS.UnityEngineInternal.GIDebugVisualisation:CycleSkipInstances(skip) end
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngineInternal.MemorylessMode: System.Enum
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---@source UnityEngine.CoreModule.dll
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---@field Unused UnityEngineInternal.MemorylessMode
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---@source UnityEngine.CoreModule.dll
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---@field Forced UnityEngineInternal.MemorylessMode
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---@source UnityEngine.CoreModule.dll
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---@field Automatic UnityEngineInternal.MemorylessMode
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngineInternal.MemorylessMode = {}
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---@source
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---@param value any
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---@return UnityEngineInternal.MemorylessMode
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function CS.UnityEngineInternal.MemorylessMode:__CastFrom(value) end
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngineInternal.MemorylessManager: object
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---@source UnityEngine.CoreModule.dll
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---@field depthMemorylessMode UnityEngineInternal.MemorylessMode
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngineInternal.MemorylessManager = {}
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngineInternal.MathfInternal: System.ValueType
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---@source UnityEngine.CoreModule.dll
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---@field FloatMinNormal float
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---@source UnityEngine.CoreModule.dll
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---@field FloatMinDenormal float
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---@source UnityEngine.CoreModule.dll
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---@field IsFlushToZeroEnabled bool
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngineInternal.MathfInternal = {}
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngineInternal.APIUpdaterRuntimeServices: object
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngineInternal.APIUpdaterRuntimeServices = {}
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---@source UnityEngine.CoreModule.dll
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---@param go UnityEngine.GameObject
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---@param sourceInfo string
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---@param name string
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---@return Component
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function CS.UnityEngineInternal.APIUpdaterRuntimeServices:AddComponent(go, sourceInfo, name) end
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngineInternal.TypeInferenceRules: System.Enum
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---@source UnityEngine.CoreModule.dll
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---@field TypeReferencedByFirstArgument UnityEngineInternal.TypeInferenceRules
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---@source UnityEngine.CoreModule.dll
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---@field TypeReferencedBySecondArgument UnityEngineInternal.TypeInferenceRules
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---@source UnityEngine.CoreModule.dll
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---@field ArrayOfTypeReferencedByFirstArgument UnityEngineInternal.TypeInferenceRules
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---@source UnityEngine.CoreModule.dll
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---@field TypeOfFirstArgument UnityEngineInternal.TypeInferenceRules
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngineInternal.TypeInferenceRules = {}
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---@source
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---@param value any
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---@return UnityEngineInternal.TypeInferenceRules
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function CS.UnityEngineInternal.TypeInferenceRules:__CastFrom(value) end
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngineInternal.TypeInferenceRuleAttribute: System.Attribute
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngineInternal.TypeInferenceRuleAttribute = {}
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---@source UnityEngine.CoreModule.dll
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---@return String
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function CS.UnityEngineInternal.TypeInferenceRuleAttribute.ToString() end
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngineInternal.GenericStack: System.Collections.Stack
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngineInternal.GenericStack = {}
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