583 lines
19 KiB
Lua
583 lines
19 KiB
Lua
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---@meta
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--
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--A collection of APIs that facilitate pixel perfect rendering of sprite-based renderers.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.U2D.PixelPerfectRendering: object
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--
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--To achieve a pixel perfect render, Sprites must be displaced to discrete positions at render time. This value defines the minimum distance between these positions. This doesn’t affect the GameObject's transform position.
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--
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---@source UnityEngine.CoreModule.dll
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---@field pixelSnapSpacing float
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.U2D.PixelPerfectRendering = {}
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--
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--A struct that holds a rich set of information that describes the bind pose of this Sprite.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.U2D.SpriteBone: System.ValueType
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--
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--The name of the bone. This is useful when recreating bone hierarchy at editor or runtime. You can also use this as a way of resolving the bone path when a Sprite is bound to a more complex or richer hierarchy.
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--
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---@source UnityEngine.CoreModule.dll
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---@field name string
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--
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--The position in local space of this bone.
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--
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---@source UnityEngine.CoreModule.dll
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---@field position UnityEngine.Vector3
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--
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--The rotation of this bone in local space.
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--
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---@source UnityEngine.CoreModule.dll
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---@field rotation UnityEngine.Quaternion
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--
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--The length of the bone. This is important for the leaf bones to describe their length without needing another bone as the terminal bone.
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--
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---@source UnityEngine.CoreModule.dll
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---@field length float
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--
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--The ID of the parent of this bone.
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--
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---@source UnityEngine.CoreModule.dll
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---@field parentId int
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.U2D.SpriteBone = {}
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--
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--A list of methods designed for reading and writing to the rich internal data of a Sprite.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.U2D.SpriteDataAccessExtensions: object
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.U2D.SpriteDataAccessExtensions = {}
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---@source UnityEngine.CoreModule.dll
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---@param channel UnityEngine.Rendering.VertexAttribute
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---@return NativeSlice
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function CS.UnityEngine.U2D.SpriteDataAccessExtensions.GetVertexAttribute(channel) end
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---@source UnityEngine.CoreModule.dll
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---@param channel UnityEngine.Rendering.VertexAttribute
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---@param src Unity.Collections.NativeArray<T>
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function CS.UnityEngine.U2D.SpriteDataAccessExtensions.SetVertexAttribute(channel, src) end
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--
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--A list of bind poses for this sprite. There is no need to dispose the returned NativeArray.
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--
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--```plaintext
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--Params: sprite - The sprite to retrieve the bind pose from.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@return NativeArray
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function CS.UnityEngine.U2D.SpriteDataAccessExtensions.GetBindPoses() end
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---@source UnityEngine.CoreModule.dll
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---@param src Unity.Collections.NativeArray<UnityEngine.Matrix4x4>
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function CS.UnityEngine.U2D.SpriteDataAccessExtensions.SetBindPoses(src) end
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--
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--A read-only list of indices indicating how the triangles are formed between the vertices. The array is marked as undisposable.
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--
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---@source UnityEngine.CoreModule.dll
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---@return NativeArray
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function CS.UnityEngine.U2D.SpriteDataAccessExtensions.GetIndices() end
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---@source UnityEngine.CoreModule.dll
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---@param src Unity.Collections.NativeArray<ushort>
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function CS.UnityEngine.U2D.SpriteDataAccessExtensions.SetIndices(src) end
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--
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--An array of SpriteBone that belongs to this Sprite.
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--
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--```plaintext
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--Params: sprite - The sprite to get the list of SpriteBone from.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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function CS.UnityEngine.U2D.SpriteDataAccessExtensions.GetBones() end
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--
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--Sets the SpriteBones for this Sprite.
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--
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---@source UnityEngine.CoreModule.dll
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---@param src UnityEngine.U2D.SpriteBone[]
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function CS.UnityEngine.U2D.SpriteDataAccessExtensions.SetBones(src) end
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--
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--True if the channel exists.
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--
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---@source UnityEngine.CoreModule.dll
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---@param channel UnityEngine.Rendering.VertexAttribute
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---@return Boolean
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function CS.UnityEngine.U2D.SpriteDataAccessExtensions.HasVertexAttribute(channel) end
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--
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--Sets the vertex count. This resizes the internal buffer. It also preserves any configurations of VertexAttributes.
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--
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---@source UnityEngine.CoreModule.dll
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---@param count int
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function CS.UnityEngine.U2D.SpriteDataAccessExtensions.SetVertexCount(count) end
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--
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--Returns the number of vertices in this Sprite.
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--
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---@source UnityEngine.CoreModule.dll
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---@return Int32
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function CS.UnityEngine.U2D.SpriteDataAccessExtensions.GetVertexCount() end
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--
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--A list of methods that allow the caller to override what the SpriteRenderer renders.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.U2D.SpriteRendererDataAccessExtensions: object
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.U2D.SpriteRendererDataAccessExtensions = {}
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--
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--Stop using the deformable buffer to render the Sprite and use the original mesh instead.
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--
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---@source UnityEngine.CoreModule.dll
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function CS.UnityEngine.U2D.SpriteRendererDataAccessExtensions.DeactivateDeformableBuffer() end
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--
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--Manages SpriteAtlas during runtime.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.U2D.SpriteAtlasManager: object
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---@source UnityEngine.CoreModule.dll
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---@field atlasRequested System.Action<string, System.Action<UnityEngine.U2D.SpriteAtlas>>
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---@source UnityEngine.CoreModule.dll
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---@field atlasRegistered System.Action<UnityEngine.U2D.SpriteAtlas>
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.U2D.SpriteAtlasManager = {}
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---@source UnityEngine.CoreModule.dll
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---@param value System.Action<string, System.Action<UnityEngine.U2D.SpriteAtlas>>
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function CS.UnityEngine.U2D.SpriteAtlasManager:add_atlasRequested(value) end
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---@source UnityEngine.CoreModule.dll
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---@param value System.Action<string, System.Action<UnityEngine.U2D.SpriteAtlas>>
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function CS.UnityEngine.U2D.SpriteAtlasManager:remove_atlasRequested(value) end
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---@source UnityEngine.CoreModule.dll
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---@param value System.Action<UnityEngine.U2D.SpriteAtlas>
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function CS.UnityEngine.U2D.SpriteAtlasManager:add_atlasRegistered(value) end
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---@source UnityEngine.CoreModule.dll
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---@param value System.Action<UnityEngine.U2D.SpriteAtlas>
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function CS.UnityEngine.U2D.SpriteAtlasManager:remove_atlasRegistered(value) end
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--
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--Sprite Atlas is an asset created within Unity. It is part of the built-in sprite packing solution.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.U2D.SpriteAtlas: UnityEngine.Object
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--
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--Return true if this SpriteAtlas is a variant.
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--
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---@source UnityEngine.CoreModule.dll
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---@field isVariant bool
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--
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--Get the tag of this SpriteAtlas.
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--
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---@source UnityEngine.CoreModule.dll
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---@field tag string
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--
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--Get the total number of Sprite packed into this atlas.
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--
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---@source UnityEngine.CoreModule.dll
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---@field spriteCount int
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.U2D.SpriteAtlas = {}
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--
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--Return true if Sprite is packed into this SpriteAtlas.
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--
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---@source UnityEngine.CoreModule.dll
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---@param sprite UnityEngine.Sprite
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---@return Boolean
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function CS.UnityEngine.U2D.SpriteAtlas.CanBindTo(sprite) end
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--
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--Clone the first Sprite in this atlas that matches the name packed in this atlas and return it.
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--
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--```plaintext
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|||
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--Params: name - The name of the Sprite.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param name string
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---@return Sprite
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function CS.UnityEngine.U2D.SpriteAtlas.GetSprite(name) end
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--
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--The size of the returned array.
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--
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--```plaintext
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--Params: sprites - Array of Sprite that will be filled.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param sprites UnityEngine.Sprite[]
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---@return Int32
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function CS.UnityEngine.U2D.SpriteAtlas.GetSprites(sprites) end
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--
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--Clone all the Sprite matching the name in this atlas and fill them into the supplied array.
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--
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|||
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--```plaintext
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--Params: sprites - Array of Sprite that will be filled.
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-- name - The name of the Sprite.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param sprites UnityEngine.Sprite[]
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---@param name string
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---@return Int32
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function CS.UnityEngine.U2D.SpriteAtlas.GetSprites(sprites, name) end
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--
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--Input parameters for the SpriteShape tessellator.
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--
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---@source UnityEngine.SpriteShapeModule.dll
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---@class UnityEngine.U2D.SpriteShapeParameters: System.ValueType
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--
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--The world space transform of the GameObject used for calculating the UVs of the Fill texture.
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--
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---@source UnityEngine.SpriteShapeModule.dll
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---@field transform UnityEngine.Matrix4x4
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--
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--The texture to be used for the fill of the SpriteShape.
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|
--
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---@source UnityEngine.SpriteShapeModule.dll
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---@field fillTexture UnityEngine.Texture2D
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--
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--The scale to be used to calculate the UVs of the fill texture.
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--
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---@source UnityEngine.SpriteShapeModule.dll
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---@field fillScale uint
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--
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--The tessellation quality of the input Spline that determines the complexity of the mesh.
|
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--
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---@source UnityEngine.SpriteShapeModule.dll
|
|||
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---@field splineDetail uint
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--
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--The threshold of the angle that indicates whether it is a corner or not.
|
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|
--
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---@source UnityEngine.SpriteShapeModule.dll
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---@field angleThreshold float
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--
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--The local displacement of the Sprite when tessellated.
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--
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---@source UnityEngine.SpriteShapeModule.dll
|
|||
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---@field borderPivot float
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--
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|||
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--The threshold of the angle that decides if it should be tessellated as a curve or a corner.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field bevelCutoff float
|
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|
--
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|
--The radius of the curve to be tessellated.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field bevelSize float
|
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|
--
|
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|
--If true, the Shape will be tessellated as a closed form.
|
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|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field carpet bool
|
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|
--
|
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|
--If enabled the tessellator will consider creating corners based on the various input parameters.
|
|||
|
--
|
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|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field smartSprite bool
|
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|
--
|
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|
--If enabled, the tessellator will adapt the size of the quads based on the height of the edge.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field adaptiveUV bool
|
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|
--
|
|||
|
--The borders to be used for calculating the uv of the edges based on the border info found in Sprites.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field spriteBorders bool
|
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|
--
|
|||
|
--Stretch the UV mapping for the Fill texture.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field stretchUV bool
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
CS.UnityEngine.U2D.SpriteShapeParameters = {}
|
|||
|
|
|||
|
|
|||
|
--
|
|||
|
--SpriteShapeSegment contains info of sub-meshes generated by the SpriteShape generator C# Job later fed to SpriteShapeRenderer.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@class UnityEngine.U2D.SpriteShapeSegment: System.ValueType
|
|||
|
--
|
|||
|
--Geometry index of list of sub-meshes generated by SpriteShape.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field geomIndex int
|
|||
|
--
|
|||
|
--Index count of SpriteShape sub-mesh.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field indexCount int
|
|||
|
--
|
|||
|
--Vertex count of SpriteShape sub-mesh.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field vertexCount int
|
|||
|
--
|
|||
|
--Index of sprite that is used to generate segment/corner for this SpriteShapeSegment.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field spriteIndex int
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
CS.UnityEngine.U2D.SpriteShapeSegment = {}
|
|||
|
|
|||
|
|
|||
|
--
|
|||
|
--Renders SpriteShapes defined through the SpriteShapeUtility.GenerateSpriteShape API.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@class UnityEngine.U2D.SpriteShapeRenderer: UnityEngine.Renderer
|
|||
|
--
|
|||
|
--Rendering color for the SpriteShape.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field color UnityEngine.Color
|
|||
|
--
|
|||
|
--Specifies how the SpriteShape interacts with the masks.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field maskInteraction UnityEngine.SpriteMaskInteraction
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
CS.UnityEngine.U2D.SpriteShapeRenderer = {}
|
|||
|
|
|||
|
--
|
|||
|
--Prepare and generate the SpriteShape geometry that will be fed to SpriteShape generator for rendering.
|
|||
|
--
|
|||
|
--```plaintext
|
|||
|
--Params: handle - JobHandle for the C# based SpriteShape Generator Job.
|
|||
|
-- shapeParams - Sprite Shape generation input params.
|
|||
|
-- sprites - Input list of Sprites.
|
|||
|
--
|
|||
|
--```
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@param handle Unity.Jobs.JobHandle
|
|||
|
---@param shapeParams UnityEngine.U2D.SpriteShapeParameters
|
|||
|
---@param sprites UnityEngine.Sprite[]
|
|||
|
function CS.UnityEngine.U2D.SpriteShapeRenderer.Prepare(handle, shapeParams, sprites) end
|
|||
|
|
|||
|
--
|
|||
|
--NativeArray of Bounds of SpriteShapeRenderer. The size of this will always be 1.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@return NativeArray
|
|||
|
function CS.UnityEngine.U2D.SpriteShapeRenderer.GetBounds() end
|
|||
|
|
|||
|
--
|
|||
|
--Size to be reserved for the NativeArray.
|
|||
|
--
|
|||
|
--```plaintext
|
|||
|
--Params: dataSize - Size to be reserved for the segments array.
|
|||
|
--
|
|||
|
--```
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@param dataSize int
|
|||
|
---@return NativeArray
|
|||
|
function CS.UnityEngine.U2D.SpriteShapeRenderer.GetSegments(dataSize) end
|
|||
|
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@param dataSize int
|
|||
|
---@param indices Unity.Collections.NativeArray<ushort>
|
|||
|
---@param vertices Unity.Collections.NativeSlice<UnityEngine.Vector3>
|
|||
|
---@param texcoords Unity.Collections.NativeSlice<UnityEngine.Vector2>
|
|||
|
function CS.UnityEngine.U2D.SpriteShapeRenderer.GetChannels(dataSize, indices, vertices, texcoords) end
|
|||
|
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@param dataSize int
|
|||
|
---@param indices Unity.Collections.NativeArray<ushort>
|
|||
|
---@param vertices Unity.Collections.NativeSlice<UnityEngine.Vector3>
|
|||
|
---@param texcoords Unity.Collections.NativeSlice<UnityEngine.Vector2>
|
|||
|
---@param tangents Unity.Collections.NativeSlice<UnityEngine.Vector4>
|
|||
|
function CS.UnityEngine.U2D.SpriteShapeRenderer.GetChannels(dataSize, indices, vertices, texcoords, tangents) end
|
|||
|
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@param dataSize int
|
|||
|
---@param indices Unity.Collections.NativeArray<ushort>
|
|||
|
---@param vertices Unity.Collections.NativeSlice<UnityEngine.Vector3>
|
|||
|
---@param texcoords Unity.Collections.NativeSlice<UnityEngine.Vector2>
|
|||
|
---@param tangents Unity.Collections.NativeSlice<UnityEngine.Vector4>
|
|||
|
---@param normals Unity.Collections.NativeSlice<UnityEngine.Vector3>
|
|||
|
function CS.UnityEngine.U2D.SpriteShapeRenderer.GetChannels(dataSize, indices, vertices, texcoords, tangents, normals) end
|
|||
|
|
|||
|
|
|||
|
--
|
|||
|
--Additional data about the shape's control point. This is useful during tessellation of the shape.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@class UnityEngine.U2D.SpriteShapeMetaData: System.ValueType
|
|||
|
--
|
|||
|
--The height of the tessellated edge.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field height float
|
|||
|
--
|
|||
|
--The threshold of the angle that decides if it should be tessellated as a curve or a corner.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field bevelCutoff float
|
|||
|
--
|
|||
|
--The radius of the curve to be tessellated.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field bevelSize float
|
|||
|
--
|
|||
|
--The Sprite to be used for a particular edge.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field spriteIndex uint
|
|||
|
--
|
|||
|
--True will indicate that this point should be tessellated as a corner or a continuous line otherwise.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field corner bool
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
CS.UnityEngine.U2D.SpriteShapeMetaData = {}
|
|||
|
|
|||
|
|
|||
|
--
|
|||
|
--Data that describes the important points of the shape.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@class UnityEngine.U2D.ShapeControlPoint: System.ValueType
|
|||
|
--
|
|||
|
--The position of this point in the object's local space.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field position UnityEngine.Vector3
|
|||
|
--
|
|||
|
--The position of the left tangent in local space.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field leftTangent UnityEngine.Vector3
|
|||
|
--
|
|||
|
--The position of the right tangent point in the local space.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field rightTangent UnityEngine.Vector3
|
|||
|
--
|
|||
|
--The various modes of the tangent handles. They could be continuous or broken.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field mode int
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
CS.UnityEngine.U2D.ShapeControlPoint = {}
|
|||
|
|
|||
|
|
|||
|
--
|
|||
|
--Describes the information about the edge and how to tessellate it.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@class UnityEngine.U2D.AngleRangeInfo: System.ValueType
|
|||
|
--
|
|||
|
--The minimum angle to be considered within this range.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field start float
|
|||
|
--
|
|||
|
--The maximum angle to be considered within this range.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field end float
|
|||
|
--
|
|||
|
--The render order of the edges that belong in this range.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field order uint
|
|||
|
--
|
|||
|
--The list of Sprites that are associated with this range.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@field sprites int[]
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
CS.UnityEngine.U2D.AngleRangeInfo = {}
|
|||
|
|
|||
|
|
|||
|
--
|
|||
|
--A static class that helps tessellate a SpriteShape mesh.
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@class UnityEngine.U2D.SpriteShapeUtility: object
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
CS.UnityEngine.U2D.SpriteShapeUtility = {}
|
|||
|
|
|||
|
--
|
|||
|
--Generate a mesh based on input parameters.
|
|||
|
--
|
|||
|
--```plaintext
|
|||
|
--Params: mesh - The output mesh.
|
|||
|
-- shapeParams - Input parameters for the SpriteShape tessellator.
|
|||
|
-- points - A list of control points that describes the shape.
|
|||
|
-- metaData - Additional data about the shape's control point. This is useful during tessellation of the shape.
|
|||
|
-- sprites - The list of Sprites that could be used for the edges.
|
|||
|
-- corners - The list of Sprites that could be used for the corners.
|
|||
|
-- angleRange - A parameter that determins how to tessellate each of the edge.
|
|||
|
--
|
|||
|
--```
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@param mesh UnityEngine.Mesh
|
|||
|
---@param shapeParams UnityEngine.U2D.SpriteShapeParameters
|
|||
|
---@param points UnityEngine.U2D.ShapeControlPoint[]
|
|||
|
---@param metaData UnityEngine.U2D.SpriteShapeMetaData[]
|
|||
|
---@param angleRange UnityEngine.U2D.AngleRangeInfo[]
|
|||
|
---@param sprites UnityEngine.Sprite[]
|
|||
|
---@param corners UnityEngine.Sprite[]
|
|||
|
function CS.UnityEngine.U2D.SpriteShapeUtility:Generate(mesh, shapeParams, points, metaData, angleRange, sprites, corners) end
|
|||
|
|
|||
|
--
|
|||
|
--Generate a mesh based on input parameters.
|
|||
|
--
|
|||
|
--```plaintext
|
|||
|
--Params: renderer - SpriteShapeRenderer to which the generated geometry is fed to.
|
|||
|
-- shapeParams - Input parameters for the SpriteShape tessellator.
|
|||
|
-- points - A list of control points that describes the shape.
|
|||
|
-- metaData - Additional data about the shape's control point. This is useful during tessellation of the shape.
|
|||
|
-- sprites - The list of Sprites that could be used for the edges.
|
|||
|
-- corners - The list of Sprites that could be used for the corners.
|
|||
|
-- angleRange - A parameter that determins how to tessellate each of the edge.
|
|||
|
--
|
|||
|
--```
|
|||
|
--
|
|||
|
---@source UnityEngine.SpriteShapeModule.dll
|
|||
|
---@param renderer UnityEngine.U2D.SpriteShapeRenderer
|
|||
|
---@param shapeParams UnityEngine.U2D.SpriteShapeParameters
|
|||
|
---@param points UnityEngine.U2D.ShapeControlPoint[]
|
|||
|
---@param metaData UnityEngine.U2D.SpriteShapeMetaData[]
|
|||
|
---@param angleRange UnityEngine.U2D.AngleRangeInfo[]
|
|||
|
---@param sprites UnityEngine.Sprite[]
|
|||
|
---@param corners UnityEngine.Sprite[]
|
|||
|
function CS.UnityEngine.U2D.SpriteShapeUtility:GenerateSpriteShape(renderer, shapeParams, points, metaData, angleRange, sprites, corners) end
|