181 lines
7.7 KiB
Lua
181 lines
7.7 KiB
Lua
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---Resource API documentation
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---Functions and constants to access resources.
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---@class resource
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resource = {}
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---LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH
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resource.LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH = nil
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---LIVEUPDATE_ENGINE_VERSION_MISMATCH
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resource.LIVEUPDATE_ENGINE_VERSION_MISMATCH = nil
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---LIVEUPDATE_FORMAT_ERROR
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resource.LIVEUPDATE_FORMAT_ERROR = nil
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---LIVEUPDATE_INVALID_RESOURCE
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resource.LIVEUPDATE_INVALID_RESOURCE = nil
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---LIVEUPDATE_OK
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resource.LIVEUPDATE_OK = nil
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---LIVEUPDATE_SCHEME_MISMATCH
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resource.LIVEUPDATE_SCHEME_MISMATCH = nil
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---LIVEUPDATE_SIGNATURE_MISMATCH
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resource.LIVEUPDATE_SIGNATURE_MISMATCH = nil
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---LIVEUPDATE_VERSION_MISMATCH
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resource.LIVEUPDATE_VERSION_MISMATCH = nil
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---luminance type texture format
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resource.TEXTURE_FORMAT_LUMINANCE = nil
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---RGB type texture format
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resource.TEXTURE_FORMAT_RGB = nil
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---RGBA type texture format
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resource.TEXTURE_FORMAT_RGBA = nil
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---2D texture type
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resource.TEXTURE_TYPE_2D = nil
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---Constructor-like function with two purposes:
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---
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---
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--- * Load the specified resource as part of loading the script
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---
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--- * Return a hash to the run-time version of the resource
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---
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--- This function can only be called within go.property <> function calls.
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---@param path string? # optional resource path string to the resource
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---@return hash # a path hash to the binary version of the resource
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function resource.atlas(path) end
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---Constructor-like function with two purposes:
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---
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---
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--- * Load the specified resource as part of loading the script
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---
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--- * Return a hash to the run-time version of the resource
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---
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--- This function can only be called within go.property <> function calls.
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---@param path string? # optional resource path string to the resource
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---@return hash # a path hash to the binary version of the resource
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function resource.buffer(path) end
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---Constructor-like function with two purposes:
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---
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---
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--- * Load the specified resource as part of loading the script
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---
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--- * Return a hash to the run-time version of the resource
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---
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--- This function can only be called within go.property <> function calls.
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---@param path string? # optional resource path string to the resource
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---@return hash # a path hash to the binary version of the resource
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function resource.font(path) end
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---gets the buffer from a resource
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---@param path hash|string # The path to the resource
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---@return buffer # The resource buffer
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function resource.get_buffer(path) end
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---Return a reference to the Manifest that is currently loaded.
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---@return number # reference to the Manifest that is currently loaded
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function resource.get_current_manifest() end
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---Gets the text metrics from a font
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---@param url hash # the font to get the (unscaled) metrics from
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---@param text string # text to measure
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---@param options table? # A table containing parameters for the text. Supported entries:
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---@return table # a table with the following fields:
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function resource.get_text_metrics(url, text, options) end
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---Is any liveupdate data mounted and currently in use?
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---This can be used to determine if a new manifest or zip file should be downloaded.
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---@return bool # true if a liveupdate archive (any format) has been loaded
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function resource.is_using_liveupdate_data() end
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---Loads the resource data for a specific resource.
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---@param path string # The path to the resource
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---@return buffer # Returns the buffer stored on disc
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function resource.load(path) end
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---Constructor-like function with two purposes:
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---
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---
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--- * Load the specified resource as part of loading the script
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---
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--- * Return a hash to the run-time version of the resource
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---
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--- This function can only be called within go.property <> function calls.
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---@param path string? # optional resource path string to the resource
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---@return hash # a path hash to the binary version of the resource
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function resource.material(path) end
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---Sets the resource data for a specific resource
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---@param path string|hash # The path to the resource
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---@param buffer buffer # The buffer of precreated data, suitable for the intended resource type
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function resource.set(path, buffer) end
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---sets the buffer of a resource
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---@param path hash|string # The path to the resource
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---@param buffer buffer # The resource buffer
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function resource.set_buffer(path, buffer) end
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---Update internal sound resource (wavc/oggc) with new data
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---@param path hash|string # The path to the resource
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---@param buffer string # A lua string containing the binary sound data
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function resource.set_sound(path, buffer) end
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---Sets the pixel data for a specific texture.
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---@param path hash|string # The path to the resource
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---@param table table # A table containing info about the texture. Supported entries:
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---@param buffer buffer # The buffer of precreated pixel data Currently, only 1 mipmap is generated.
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function resource.set_texture(path, table, buffer) end
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---Stores a zip file and uses it for live update content. The contents of the
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---zip file will be verified against the manifest to ensure file integrity.
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---It is possible to opt out of the resource verification using an option passed
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---to this function.
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---The path is stored in the (internal) live update location.
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---@param path string # the path to the original file on disc
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---@param callback fun(self: object, status: constant) # the callback function executed after the storage has completed
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---@param options table? # optional table with extra parameters. Supported entries:
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function resource.store_archive(path, callback, options) end
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---Create a new manifest from a buffer. The created manifest is verified
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---by ensuring that the manifest was signed using the bundled public/private
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---key-pair during the bundle process and that the manifest supports the current
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---running engine version. Once the manifest is verified it is stored on device.
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---The next time the engine starts (or is rebooted) it will look for the stored
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---manifest before loading resources. Storing a new manifest allows the
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---developer to update the game, modify existing resources, or add new
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---resources to the game through LiveUpdate.
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---@param manifest_buffer string # the binary data that represents the manifest
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---@param callback fun(self: object, status: constant) # the callback function executed once the engine has attempted to store the manifest.
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function resource.store_manifest(manifest_buffer, callback) end
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---add a resource to the data archive and runtime index. The resource will be verified
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---internally before being added to the data archive.
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---@param manifest_reference number # The manifest to check against.
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---@param data string # The resource data that should be stored.
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---@param hexdigest string # The expected hash for the resource, retrieved through collectionproxy.missing_resources.
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---@param callback fun(self: object, hexdigest: string, status: boolean) # The callback function that is executed once the engine has been attempted to store the resource.
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function resource.store_resource(manifest_reference, data, hexdigest, callback) end
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---Constructor-like function with two purposes:
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---
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---
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--- * Load the specified resource as part of loading the script
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---
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--- * Return a hash to the run-time version of the resource
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---
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--- This function can only be called within go.property <> function calls.
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---@param path string? # optional resource path string to the resource
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---@return hash # a path hash to the binary version of the resource
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function resource.texture(path) end
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---Constructor-like function with two purposes:
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---
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---
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--- * Load the specified resource as part of loading the script
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---
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--- * Return a hash to the run-time version of the resource
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---
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--- This function can only be called within go.property <> function calls.
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---@param path string? # optional resource path string to the resource
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---@return hash # a path hash to the binary version of the resource
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function resource.tile_source(path) end
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return resource
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