225 lines
9.2 KiB
Lua
225 lines
9.2 KiB
Lua
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---@meta
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---@class ccui.Scale9Sprite :cc.Sprite
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local Scale9Sprite={ }
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ccui.Scale9Sprite=Scale9Sprite
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---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table,rect_table:rect_table):self
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---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table3:rect_table):self
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---@param sprite cc.Sprite
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---@param rect rect_table
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---@param rotated boolean
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---@param offset vec2_table
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---@param originalSize size_table
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---@param capInsets rect_table
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---@return boolean
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function Scale9Sprite:updateWithSprite (sprite,rect,rotated,offset,originalSize,capInsets) end
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---* Creates and returns a new sprite object with the specified cap insets.<br>
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---* You use this method to add cap insets to a sprite or to change the existing<br>
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---* cap insets of a sprite. In both cases, you get back a new image and the<br>
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---* original sprite remains untouched.<br>
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---* param capInsets The values to use for the cap insets.<br>
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---* return A Scale9Sprite instance.
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---@param capInsets rect_table
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---@return self
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function Scale9Sprite:resizableSpriteWithCapInsets (capInsets) end
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---* Returns the Cap Insets
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---@return rect_table
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function Scale9Sprite:getCapInsets () end
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---* Change the state of 9-slice sprite.<br>
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---* see `State`<br>
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---* param state A enum value in State.<br>
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---* since v3.4
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---@param state int
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---@return self
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function Scale9Sprite:setState (state) end
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---* brief Change the bottom sprite's cap inset.<br>
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---* param bottomInset The values to use for the cap inset.
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---@param bottomInset float
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---@return self
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function Scale9Sprite:setInsetBottom (bottomInset) end
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---* Initializes a 9-slice sprite with an sprite frame name and with the specified<br>
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---* cap insets.<br>
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---* Once the sprite is created, you can then call its "setContentSize:" method<br>
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---* to resize the sprite will all it's 9-slice goodness interact.<br>
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---* It respects the anchorPoint too.<br>
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---* param spriteFrameName The sprite frame name.<br>
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---* param capInsets The values to use for the cap insets.<br>
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---* return True if initializes success, false otherwise.
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---@param spriteFrameName string
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---@param capInsets rect_table
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---@return boolean
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function Scale9Sprite:initWithSpriteFrameName (spriteFrameName,capInsets) end
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---* brief Get the original no 9-sliced sprite<br>
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---* return A sprite instance.
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---@return cc.Sprite
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function Scale9Sprite:getSprite () end
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---* brief Change the top sprite's cap inset.<br>
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---* param topInset The values to use for the cap inset.
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---@param topInset float
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---@return self
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function Scale9Sprite:setInsetTop (topInset) end
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---* Set the slice sprite rendering type.<br>
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---* When setting to SIMPLE, only 4 vertexes is used to rendering.<br>
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---* otherwise 16 vertexes will be used to rendering.<br>
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---* see RenderingType
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---@param type int
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---@return self
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function Scale9Sprite:setRenderingType (type) end
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---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean2:rect_table):self
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---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table3:rect_table):self
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---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table,rect_table:rect_table):self
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---@param sprite cc.Sprite
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---@param rect rect_table
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---@param rotated boolean
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---@param offset vec2_table
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---@param originalSize size_table
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---@param capInsets rect_table
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---@return boolean
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function Scale9Sprite:init (sprite,rect,rotated,offset,originalSize,capInsets) end
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---* brief Change the preferred size of Scale9Sprite.<br>
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---* param size A delimitation zone.
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---@param size size_table
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---@return self
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function Scale9Sprite:setPreferredSize (size) end
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---* brief copies self to copy
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---@param copy ccui.Scale9Sprite
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---@return self
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function Scale9Sprite:copyTo (copy) end
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---* brief Change inner sprite's sprite frame.<br>
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---* param spriteFrame A sprite frame pointer.<br>
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---* param capInsets The values to use for the cap insets.
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---@param spriteFrame cc.SpriteFrame
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---@param capInsets rect_table
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---@return self
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function Scale9Sprite:setSpriteFrame (spriteFrame,capInsets) end
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---* Query the current bright state.<br>
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---* return @see `State`<br>
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---* since v3.7
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---@return int
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function Scale9Sprite:getState () end
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---* brief Query the bottom sprite's cap inset.<br>
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---* return The bottom sprite's cap inset.
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---@return float
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function Scale9Sprite:getInsetBottom () end
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---* brief Toggle 9-slice feature.<br>
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---* If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite.<br>
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---* warning: Don't use setScale9Enabled(false), use setRenderingType(RenderingType::SIMPLE) instead.<br>
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---* The setScale9Enabled(false) is kept only for back back compatibility.<br>
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---* param enabled True to enable 9-slice, false otherwise.<br>
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---* js NA
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---@param enabled boolean
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---@return self
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function Scale9Sprite:setScale9Enabled (enabled) end
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---* brief Query whether the Scale9Sprite is enable 9-slice or not.<br>
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---* return True if 9-slice is enabled, false otherwise.<br>
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---* js NA
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---@return boolean
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function Scale9Sprite:isScale9Enabled () end
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---*
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---@return self
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function Scale9Sprite:resetRender () end
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---* Return the slice sprite rendering type.
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---@return int
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function Scale9Sprite:getRenderingType () end
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---* brief Query the right sprite's cap inset.<br>
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---* return The right sprite's cap inset.
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---@return float
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function Scale9Sprite:getInsetRight () end
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---* brief Query the sprite's original size.<br>
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---* return Sprite size.
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---@return size_table
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function Scale9Sprite:getOriginalSize () end
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---@overload fun(string0:rect_table,rect_table1:string):self
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---@overload fun(string:string,rect_table:rect_table,rect_table:rect_table):self
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---@param file string
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---@param rect rect_table
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---@param capInsets rect_table
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---@return boolean
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function Scale9Sprite:initWithFile (file,rect,capInsets) end
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---* brief Query the top sprite's cap inset.<br>
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---* return The top sprite's cap inset.
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---@return float
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function Scale9Sprite:getInsetTop () end
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---* brief Change the left sprite's cap inset.<br>
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---* param leftInset The values to use for the cap inset.
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---@param leftInset float
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---@return self
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function Scale9Sprite:setInsetLeft (leftInset) end
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---* Initializes a 9-slice sprite with an sprite frame and with the specified<br>
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---* cap insets.<br>
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---* Once the sprite is created, you can then call its "setContentSize:" method<br>
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---* to resize the sprite will all it's 9-slice goodness interact.<br>
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---* It respects the anchorPoint too.<br>
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---* param spriteFrame The sprite frame object.<br>
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---* param capInsets The values to use for the cap insets.<br>
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---* return True if initializes success, false otherwise.
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---@param spriteFrame cc.SpriteFrame
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---@param capInsets rect_table
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---@return boolean
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function Scale9Sprite:initWithSpriteFrame (spriteFrame,capInsets) end
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---* brief Query the Scale9Sprite's preferred size.<br>
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---* return Scale9Sprite's preferred size.
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---@return size_table
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function Scale9Sprite:getPreferredSize () end
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---* Set the Cap Insets in Points using the untrimmed size as reference
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---@param insets rect_table
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---@return self
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function Scale9Sprite:setCapInsets (insets) end
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---* brief Query the left sprite's cap inset.<br>
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---* return The left sprite's cap inset.
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---@return float
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function Scale9Sprite:getInsetLeft () end
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---* brief Change the right sprite's cap inset.<br>
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---* param rightInset The values to use for the cap inset.
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---@param rightInset float
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---@return self
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function Scale9Sprite:setInsetRight (rightInset) end
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---@overload fun(string:string,rect_table:rect_table,rect_table:rect_table):self
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---@overload fun():self
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---@overload fun(string0:rect_table,rect_table1:string):self
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---@overload fun(string:string,rect_table:rect_table):self
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---@overload fun(string:string):self
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---@param file string
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---@param rect rect_table
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---@param capInsets rect_table
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---@return self
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function Scale9Sprite:create (file,rect,capInsets) end
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---@overload fun(string:string,rect_table:rect_table):self
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---@overload fun(string:string):self
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---@param spriteFrameName string
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---@param capInsets rect_table
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---@return self
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function Scale9Sprite:createWithSpriteFrameName (spriteFrameName,capInsets) end
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---@overload fun(cc.SpriteFrame:cc.SpriteFrame,rect_table:rect_table):self
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---@overload fun(cc.SpriteFrame:cc.SpriteFrame):self
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---@param spriteFrame cc.SpriteFrame
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---@param capInsets rect_table
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---@return self
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function Scale9Sprite:createWithSpriteFrame (spriteFrame,capInsets) end
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---* Initializes a 9-slice sprite with an sprite frame name.<br>
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---* Once the sprite is created, you can then call its "setContentSize:" method<br>
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---* to resize the sprite will all it's 9-slice goodness interact.<br>
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---* It respects the anchorPoint too.<br>
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---* param spriteFrameName The sprite frame name.<br>
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---* return True if initializes success, false otherwise.
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---@param spriteFrameName string
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---@return boolean
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function Scale9Sprite:initWithSpriteFrameName (spriteFrameName) end
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---@overload fun(string:string):self
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---@overload fun(string:string,rect_table:rect_table):self
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---@param file string
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---@param rect rect_table
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---@return boolean
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function Scale9Sprite:initWithFile (file,rect) end
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---*
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---@return boolean
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function Scale9Sprite:init () end
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---* Default constructor.<br>
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---* js ctor<br>
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---* lua new
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---@return self
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function Scale9Sprite:Scale9Sprite () end
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