58 lines
1.7 KiB
Lua
58 lines
1.7 KiB
Lua
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---@meta
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---@class ccs.Tween
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local Tween={ }
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ccs.Tween=Tween
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---*
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---@return ccs.ArmatureAnimation
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function Tween:getAnimation () end
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---*
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---@param frameIndex int
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---@return self
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function Tween:gotoAndPause (frameIndex) end
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---* Start the Process<br>
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---* param movementBoneData the MovementBoneData include all FrameData<br>
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---* param durationTo the number of frames changing to this animation needs.<br>
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---* param durationTween the number of frames this animation actual last.<br>
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---* param loop whether the animation is loop<br>
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---* loop < 0 : use the value from MovementData get from Action Editor<br>
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---* loop = 0 : this animation is not loop<br>
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---* loop > 0 : this animation is loop<br>
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---* param tweenEasing tween easing is used for calculate easing effect<br>
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---* TWEEN_EASING_MAX : use the value from MovementData get from Action Editor<br>
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---* -1 : fade out<br>
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---* 0 : line<br>
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---* 1 : fade in<br>
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---* 2 : fade in and out
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---@param movementBoneData ccs.MovementBoneData
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---@param durationTo int
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---@param durationTween int
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---@param loop int
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---@param tweenEasing int
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---@return self
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function Tween:play (movementBoneData,durationTo,durationTween,loop,tweenEasing) end
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---*
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---@param frameIndex int
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---@return self
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function Tween:gotoAndPlay (frameIndex) end
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---* Init with a Bone<br>
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---* param bone the Bone Tween will bind to
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---@param bone ccs.Bone
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---@return boolean
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function Tween:init (bone) end
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---*
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---@param animation ccs.ArmatureAnimation
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---@return self
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function Tween:setAnimation (animation) end
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---* Create with a Bone<br>
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---* param bone the Bone Tween will bind to
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---@param bone ccs.Bone
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---@return self
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function Tween:create (bone) end
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---*
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---@return self
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function Tween:Tween () end
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