132 lines
3.4 KiB
Lua
132 lines
3.4 KiB
Lua
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---@meta
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---@class ccs.BoneNode :cc.Node@all parent class: Node,BlendProtocol
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local BoneNode={ }
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ccs.BoneNode=BoneNode
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---*
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---@return float
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function BoneNode:getDebugDrawWidth () end
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---@overload fun():self
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---@overload fun():self
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---@return array_table
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function BoneNode:getChildBones () end
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---*
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---@return cc.BlendFunc
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function BoneNode:getBlendFunc () end
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---* brief: get all bones in this bone tree
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---@return array_table
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function BoneNode:getAllSubBones () end
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---*
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---@param blendFunc cc.BlendFunc
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---@return self
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function BoneNode:setBlendFunc (blendFunc) end
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---*
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---@param isDebugDraw boolean
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---@return self
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function BoneNode:setDebugDrawEnabled (isDebugDraw) end
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---* get displayings rect in self transform
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---@return rect_table
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function BoneNode:getVisibleSkinsRect () end
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---* brief: get all skins in this bone tree
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---@return array_table
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function BoneNode:getAllSubSkins () end
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---@overload fun(cc.Node0:string,boolean:boolean):self
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---@overload fun(cc.Node:cc.Node,boolean:boolean):self
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---@param skin cc.Node
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---@param hideOthers boolean
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---@return self
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function BoneNode:displaySkin (skin,hideOthers) end
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---*
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---@return boolean
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function BoneNode:isDebugDrawEnabled () end
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---@overload fun(cc.Node:cc.Node,boolean:boolean,boolean:boolean):self
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---@overload fun(cc.Node:cc.Node,boolean:boolean):self
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---@param skin cc.Node
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---@param display boolean
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---@param hideOthers boolean
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---@return self
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function BoneNode:addSkin (skin,display,hideOthers) end
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---*
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---@return ccs.SkeletonNode
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function BoneNode:getRootSkeletonNode () end
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---*
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---@param length float
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---@return self
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function BoneNode:setDebugDrawLength (length) end
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---@overload fun():self
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---@overload fun():self
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---@return array_table
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function BoneNode:getSkins () end
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---*
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---@return array_table
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function BoneNode:getVisibleSkins () end
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---*
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---@param width float
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---@return self
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function BoneNode:setDebugDrawWidth (width) end
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---*
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---@return float
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function BoneNode:getDebugDrawLength () end
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---*
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---@param color color4f_table
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---@return self
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function BoneNode:setDebugDrawColor (color) end
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---*
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---@return color4f_table
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function BoneNode:getDebugDrawColor () end
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---@overload fun(int:int):self
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---@overload fun():self
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---@param length int
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---@return self
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function BoneNode:create (length) end
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---@overload fun(cc.Node:cc.Node,int:int,string2:int):self
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---@overload fun(cc.Node:cc.Node,int:int,string:string):self
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---@param child cc.Node
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---@param localZOrder int
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---@param name string
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---@return self
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function BoneNode:addChild (child,localZOrder,name) end
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---*
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---@param renderer cc.Renderer
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---@param transform mat4_table
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---@param flags unsigned_int
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---@return self
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function BoneNode:draw (renderer,transform,flags) end
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---*
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---@param name string
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---@return self
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function BoneNode:setName (name) end
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---*
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---@param anchorPoint vec2_table
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---@return self
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function BoneNode:setAnchorPoint (anchorPoint) end
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---*
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---@param localZOrder int
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---@return self
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function BoneNode:setLocalZOrder (localZOrder) end
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---*
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---@param child cc.Node
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---@param cleanup boolean
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---@return self
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function BoneNode:removeChild (child,cleanup) end
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---*
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---@return boolean
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function BoneNode:init () end
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---*
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---@return rect_table
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function BoneNode:getBoundingBox () end
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---*
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---@param contentSize size_table
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---@return self
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function BoneNode:setContentSize (contentSize) end
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---*
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---@param visible boolean
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---@return self
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function BoneNode:setVisible (visible) end
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---*
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---@return self
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function BoneNode:BoneNode () end
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