104 lines
3.6 KiB
Lua
104 lines
3.6 KiB
Lua
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---@meta
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---@class ccs.ArmatureDataManager :cc.Ref
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local ArmatureDataManager={ }
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ccs.ArmatureDataManager=ArmatureDataManager
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---* brief remove animation data<br>
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---* param id the id of the animation data
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---@param id string
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---@return self
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function ArmatureDataManager:removeAnimationData (id) end
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---* Add armature data<br>
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---* param id The id of the armature data<br>
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---* param armatureData ArmatureData *
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---@param id string
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---@param armatureData ccs.ArmatureData
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---@param configFilePath string
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---@return self
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function ArmatureDataManager:addArmatureData (id,armatureData,configFilePath) end
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---@overload fun(string:string,string:string,string:string):self
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---@overload fun(string:string):self
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---@param imagePath string
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---@param plistPath string
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---@param configFilePath string
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---@return self
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function ArmatureDataManager:addArmatureFileInfo (imagePath,plistPath,configFilePath) end
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---*
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---@param configFilePath string
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---@return self
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function ArmatureDataManager:removeArmatureFileInfo (configFilePath) end
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---*
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---@return map_table
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function ArmatureDataManager:getTextureDatas () end
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---* brief get texture data<br>
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---* param id the id of the texture data you want to get<br>
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---* return TextureData *
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---@param id string
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---@return ccs.TextureData
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function ArmatureDataManager:getTextureData (id) end
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---* brief get armature data<br>
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---* param id the id of the armature data you want to get<br>
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---* return ArmatureData *
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---@param id string
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---@return ccs.ArmatureData
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function ArmatureDataManager:getArmatureData (id) end
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---* brief get animation data from _animationDatas(Dictionary)<br>
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---* param id the id of the animation data you want to get<br>
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---* return AnimationData *
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---@param id string
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---@return ccs.AnimationData
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function ArmatureDataManager:getAnimationData (id) end
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---* brief add animation data<br>
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---* param id the id of the animation data<br>
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---* return AnimationData *
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---@param id string
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---@param animationData ccs.AnimationData
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---@param configFilePath string
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---@return self
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function ArmatureDataManager:addAnimationData (id,animationData,configFilePath) end
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---* Init ArmatureDataManager
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---@return boolean
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function ArmatureDataManager:init () end
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---* brief remove armature data<br>
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---* param id the id of the armature data you want to get
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---@param id string
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---@return self
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function ArmatureDataManager:removeArmatureData (id) end
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---*
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---@return map_table
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function ArmatureDataManager:getArmatureDatas () end
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---* brief remove texture data<br>
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---* param id the id of the texture data you want to get
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---@param id string
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---@return self
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function ArmatureDataManager:removeTextureData (id) end
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---* brief add texture data<br>
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---* param id the id of the texture data<br>
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---* return TextureData *
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---@param id string
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---@param textureData ccs.TextureData
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---@param configFilePath string
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---@return self
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function ArmatureDataManager:addTextureData (id,textureData,configFilePath) end
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---*
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---@return map_table
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function ArmatureDataManager:getAnimationDatas () end
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---* brief Judge whether or not need auto load sprite file
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---@return boolean
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function ArmatureDataManager:isAutoLoadSpriteFile () end
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---* brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
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---@param plistPath string
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---@param imagePath string
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---@param configFilePath string
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---@return self
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function ArmatureDataManager:addSpriteFrameFromFile (plistPath,imagePath,configFilePath) end
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---*
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---@return self
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function ArmatureDataManager:destroyInstance () end
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---*
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---@return self
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function ArmatureDataManager:getInstance () end
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