nixos/lua-lsp/meta/3rd/Cocos4.0/library/ccs/ActionTimeline.lua

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---@meta
---@class ccs.ActionTimeline :cc.Action@all parent class: Action,PlayableProtocol
local ActionTimeline={ }
ccs.ActionTimeline=ActionTimeline
---*
---@return self
function ActionTimeline:clearFrameEndCallFuncs () end
---* add a frame end call back to animation's end frame<br>
---* param animationName @addFrameEndCallFunc, make the animationName as funcKey<br>
---* param func the callback function
---@param animationName string
---@param func function
---@return self
function ActionTimeline:setAnimationEndCallFunc (animationName,func) end
---* add Timeline to ActionTimeline
---@param timeline ccs.Timeline
---@return self
function ActionTimeline:addTimeline (timeline) end
---* Get current frame.
---@return int
function ActionTimeline:getCurrentFrame () end
---* Start frame index of this action
---@return int
function ActionTimeline:getStartFrame () end
---* Pause the animation.
---@return self
function ActionTimeline:pause () end
---* / @{/ @name implement Playable Protocol
---@return self
function ActionTimeline:start () end
---*
---@return boolean
function ActionTimeline:init () end
---*
---@param timeline ccs.Timeline
---@return self
function ActionTimeline:removeTimeline (timeline) end
---*
---@return self
function ActionTimeline:clearFrameEventCallFunc () end
---* Last frame callback will call when arriving last frame
---@param listener function
---@return self
function ActionTimeline:setLastFrameCallFunc (listener) end
---*
---@return array_table
function ActionTimeline:getTimelines () end
---*
---@param animationName string
---@param loop boolean
---@return self
function ActionTimeline:play (animationName,loop) end
---*
---@param animationName string
---@return ccs.AnimationInfo
function ActionTimeline:getAnimationInfo (animationName) end
---* Resume the animation.
---@return self
function ActionTimeline:resume () end
---* add a callback function after played frameIndex<br>
---* param frameIndex the frame index call back after<br>
---* param funcKey for identity the callback function<br>
---* param func the callback function
---@param frameIndex int
---@param funcKey string
---@param func function
---@return self
function ActionTimeline:addFrameEndCallFunc (frameIndex,funcKey,func) end
---*
---@param animationName string
---@return self
function ActionTimeline:removeAnimationInfo (animationName) end
---* Get current animation speed.
---@return float
function ActionTimeline:getTimeSpeed () end
---* AnimationInfo
---@param animationInfo ccs.AnimationInfo
---@return self
function ActionTimeline:addAnimationInfo (animationInfo) end
---*
---@return int
function ActionTimeline:getDuration () end
---* Goto the specified frame index, and pause at this index.<br>
---* param startIndex The animation will pause at this index.
---@param startIndex int
---@return self
function ActionTimeline:gotoFrameAndPause (startIndex) end
---* Whether or not Action is playing.
---@return boolean
function ActionTimeline:isPlaying () end
---*
---@param frameIndex int
---@return self
function ActionTimeline:removeFrameEndCallFuncs (frameIndex) end
---@overload fun(int:int,int1:boolean):self
---@overload fun(int:int):self
---@overload fun(int:int,int:int,int2:boolean):self
---@overload fun(int:int,int:int,int:int,boolean:boolean):self
---@param startIndex int
---@param endIndex int
---@param currentFrameIndex int
---@param loop boolean
---@return self
function ActionTimeline:gotoFrameAndPlay (startIndex,endIndex,currentFrameIndex,loop) end
---*
---@param animationName string
---@return boolean
function ActionTimeline:IsAnimationInfoExists (animationName) end
---* End frame of this action.<br>
---* When action play to this frame, if action is not loop, then it will stop, <br>
---* or it will play from start frame again.
---@return int
function ActionTimeline:getEndFrame () end
---* Set the animation speed, this will speed up or slow down the speed.
---@param speed float
---@return self
function ActionTimeline:setTimeSpeed (speed) end
---*
---@return self
function ActionTimeline:clearLastFrameCallFunc () end
---* duration of the whole action
---@param duration int
---@return self
function ActionTimeline:setDuration (duration) end
---* Set current frame index, this will cause action plays to this frame.
---@param frameIndex int
---@return self
function ActionTimeline:setCurrentFrame (frameIndex) end
---*
---@param frameIndex int
---@param funcKey string
---@return self
function ActionTimeline:removeFrameEndCallFunc (frameIndex,funcKey) end
---*
---@return self
function ActionTimeline:create () end
---*
---@param target cc.Node
---@return self
function ActionTimeline:startWithTarget (target) end
---* Returns a reverse of ActionTimeline. <br>
---* Not implement yet.
---@return self
function ActionTimeline:reverse () end
---* Returns a clone of ActionTimeline
---@return self
function ActionTimeline:clone () end
---*
---@return self
function ActionTimeline:stop () end
---*
---@param delta float
---@return self
function ActionTimeline:step (delta) end
---*
---@return boolean
function ActionTimeline:isDone () end
---*
---@return self
function ActionTimeline:ActionTimeline () end