42 lines
1.7 KiB
Lua
42 lines
1.7 KiB
Lua
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---@meta
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---@class ccb.VertexLayout
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local VertexLayout={ }
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ccb.VertexLayout=VertexLayout
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---* Get vertex step function. Default value is VERTEX.<br>
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---* return Vertex step function.<br>
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---* note Used in metal.
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---@return int
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function VertexLayout:getVertexStepMode () end
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---* Check if vertex layout has been set.
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---@return boolean
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function VertexLayout:isValid () end
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---* Set stride of vertices.<br>
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---* param stride Specifies the distance between the data of two vertices, in bytes.
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---@param stride unsigned_int
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---@return cc.backend.VertexLayout
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function VertexLayout:setLayout (stride) end
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---* Set attribute values to name.<br>
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---* param name Specifies the attribute name.<br>
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---* param index Specifies the index of the generic vertex attribute to be modified.<br>
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---* param format Specifies how the vertex attribute data is laid out in memory.<br>
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---* param offset Specifies the byte offset to the first component of the first generic vertex attribute.<br>
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---* param needToBeNormallized Specifies whether fixed-point data values should be normalized (true) or converted directly as fixed-point values (false) when they are accessed.
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---@param name string
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---@param index unsigned_int
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---@param format int
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---@param offset unsigned_int
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---@param needToBeNormallized boolean
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---@return cc.backend.VertexLayout
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function VertexLayout:setAttribute (name,index,format,offset,needToBeNormallized) end
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---* Get the distance between the data of two vertices, in bytes.<br>
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---* return The distance between the data of two vertices, in bytes.
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---@return unsigned_int
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function VertexLayout:getStride () end
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---*
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---@return cc.backend.VertexLayout
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function VertexLayout:VertexLayout () end
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