43 lines
1.6 KiB
Lua
43 lines
1.6 KiB
Lua
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---@meta
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---@class ccb.ProgramState :cc.Ref
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local ProgramState={ }
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ccb.ProgramState=ProgramState
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---* Set texture.<br>
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---* param uniformLocation Specifies texture location.<br>
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---* param slot Specifies texture slot selector.<br>
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---* param texture Specifies a pointer to backend texture.
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---@param uniformLocation cc.backend.UniformLocation
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---@param slot unsigned_int
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---@param texture cc.backend.TextureBackend
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---@return cc.backend.ProgramState
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function ProgramState:setTexture (uniformLocation,slot,texture) end
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---* Deep clone ProgramState
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---@return cc.backend.ProgramState
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function ProgramState:clone () end
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---* Sets a uniform auto-binding.<br>
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---* This method parses the passed in autoBinding string and attempts to convert it<br>
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---* to an enumeration value. If it matches to one of the predefined strings, it will create a<br>
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---* callback to get the correct value at runtime.<br>
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---* param uniformName The name of the material parameter to store an auto-binding for.<br>
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---* param autoBinding A string matching one of the built-in AutoBinding enum constants.
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---@param uniformName string
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---@param autoBinding string
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---@return cc.backend.ProgramState
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function ProgramState:setParameterAutoBinding (uniformName,autoBinding) end
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---* Get the program object.
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---@return cc.backend.Program
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function ProgramState:getProgram () end
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---@overload fun(string0:int):self
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---@overload fun(string:string):self
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---@param name string
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---@return int
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function ProgramState:getAttributeLocation (name) end
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---* param program Specifies the program.
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---@param program cc.backend.Program
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---@return cc.backend.ProgramState
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function ProgramState:ProgramState (program) end
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