39 lines
1.5 KiB
Lua
39 lines
1.5 KiB
Lua
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---@meta
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---@class cc.TextureCube :cc.Ref
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local TextureCube={ }
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cc.TextureCube=TextureCube
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---* reload texture cube after GLESContext reconstructed.
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---@return boolean
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function TextureCube:reloadTexture () end
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---*
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---@return cc.backend.TextureBackend
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function TextureCube:getBackendTexture () end
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---* Sets the min filter, mag filter, wrap s and wrap t texture parameters.<br>
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---* If the texture size is NPOT (non power of 2), then in can only use GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}.
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---@param r cc.backend.SamplerDescripto
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---@return self
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function TextureCube:setTexParameters (r) end
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---* create cube texture from 6 textures.<br>
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---* param positive_x texture for the right side of the texture cube face.<br>
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---* param negative_x texture for the up side of the texture cube face.<br>
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---* param positive_y texture for the top side of the texture cube face<br>
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---* param negative_y texture for the bottom side of the texture cube face<br>
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---* param positive_z texture for the forward side of the texture cube face.<br>
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---* param negative_z texture for the rear side of the texture cube face.<br>
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---* return A new texture cube inited with given parameters.
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---@param positive_x string
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---@param negative_x string
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---@param positive_y string
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---@param negative_y string
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---@param positive_z string
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---@param negative_z string
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---@return self
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function TextureCube:create (positive_x,negative_x,positive_y,negative_y,positive_z,negative_z) end
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---* Constructor.
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---@return self
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function TextureCube:TextureCube () end
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