101 lines
3.9 KiB
Lua
101 lines
3.9 KiB
Lua
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---@meta
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---@class cc.TextureCache :cc.Ref
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local TextureCache={ }
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cc.TextureCache=TextureCache
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---* Reload texture from the image file.<br>
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---* If the file image hasn't loaded before, load it.<br>
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---* Otherwise the texture will be reloaded from the file image.<br>
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---* param fileName It's the related/absolute path of the file image.<br>
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---* return True if the reloading is succeed, otherwise return false.
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---@param fileName string
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---@return boolean
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function TextureCache:reloadTexture (fileName) end
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---* Unbind all bound image asynchronous load callbacks.<br>
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---* since v3.1
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---@return self
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function TextureCache:unbindAllImageAsync () end
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---* Deletes a texture from the cache given a its key name.<br>
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---* param key It's the related/absolute path of the file image.<br>
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---* since v0.99.4
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---@param key string
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---@return self
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function TextureCache:removeTextureForKey (key) end
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---* Purges the dictionary of loaded textures.<br>
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---* Call this method if you receive the "Memory Warning".<br>
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---* In the short term: it will free some resources preventing your app from being killed.<br>
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---* In the medium term: it will allocate more resources.<br>
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---* In the long term: it will be the same.
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---@return self
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function TextureCache:removeAllTextures () end
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---* js NA<br>
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---* lua NA
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---@return string
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function TextureCache:getDescription () end
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---* Output to CCLOG the current contents of this TextureCache.<br>
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---* This will attempt to calculate the size of each texture, and the total texture memory in use.<br>
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---* since v1.0
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---@return string
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function TextureCache:getCachedTextureInfo () end
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---@overload fun(cc.Image:cc.Image,string:string):cc.Texture2D
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---@overload fun(cc.Image0:string):cc.Texture2D
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---@param image cc.Image
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---@param key string
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---@return cc.Texture2D
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function TextureCache:addImage (image,key) end
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---* Unbind a specified bound image asynchronous callback.<br>
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---* In the case an object who was bound to an image asynchronous callback was destroyed before the callback is invoked,<br>
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---* the object always need to unbind this callback manually.<br>
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---* param filename It's the related/absolute path of the file image.<br>
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---* since v3.1
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---@param filename string
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---@return self
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function TextureCache:unbindImageAsync (filename) end
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---* Returns an already created texture. Returns nil if the texture doesn't exist.<br>
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---* param key It's the related/absolute path of the file image.<br>
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---* since v0.99.5
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---@param key string
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---@return cc.Texture2D
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function TextureCache:getTextureForKey (key) end
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---* Get the file path of the texture<br>
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---* param texture A Texture2D object pointer.<br>
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---* return The full path of the file.
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---@param texture cc.Texture2D
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---@return string
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function TextureCache:getTextureFilePath (texture) end
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---* Reload texture from a new file.<br>
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---* This function is mainly for editor, won't suggest use it in game for performance reason.<br>
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---* param srcName Original texture file name.<br>
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---* param dstName New texture file name.<br>
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---* since v3.10
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---@param srcName string
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---@param dstName string
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---@return self
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function TextureCache:renameTextureWithKey (srcName,dstName) end
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---* Removes unused textures.<br>
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---* Textures that have a retain count of 1 will be deleted.<br>
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---* It is convenient to call this method after when starting a new Scene.<br>
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---* since v0.8
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---@return self
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function TextureCache:removeUnusedTextures () end
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---* Deletes a texture from the cache given a texture.
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---@param texture cc.Texture2D
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---@return self
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function TextureCache:removeTexture (texture) end
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---* Called by director, please do not called outside.
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---@return self
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function TextureCache:waitForQuit () end
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---*
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---@param suffix string
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---@return self
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function TextureCache:setETC1AlphaFileSuffix (suffix) end
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---*
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---@return string
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function TextureCache:getETC1AlphaFileSuffix () end
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---* js ctor
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---@return self
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function TextureCache:TextureCache () end
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