156 lines
6.2 KiB
Lua
156 lines
6.2 KiB
Lua
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---@meta
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---@class cc.SpriteFrame :cc.Ref
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local SpriteFrame={ }
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cc.SpriteFrame=SpriteFrame
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---* Set anchor point of the frame.<br>
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---* param anchorPoint The anchor point of the sprite frame.
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---@param anchorPoint vec2_table
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---@return self
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function SpriteFrame:setAnchorPoint (anchorPoint) end
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---* Set texture of the frame, the texture is retained.<br>
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---* param pobTexture The texture of the sprite frame.
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---@param pobTexture cc.Texture2D
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---@return self
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function SpriteFrame:setTexture (pobTexture) end
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---* Get texture of the frame.<br>
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---* return The texture of the sprite frame.
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---@return cc.Texture2D
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function SpriteFrame:getTexture () end
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---* Set offset of the frame.<br>
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---* param offsetInPixels The offset of the sprite frame, in pixels.
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---@param offsetInPixels vec2_table
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---@return self
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function SpriteFrame:setOffsetInPixels (offsetInPixels) end
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---* Get original size of the trimmed image.<br>
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---* return The original size of the trimmed image, in pixels.
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---@return size_table
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function SpriteFrame:getOriginalSizeInPixels () end
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---* Set original size of the trimmed image.<br>
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---* param sizeInPixels The original size of the trimmed image.
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---@param sizeInPixels size_table
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---@return self
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function SpriteFrame:setOriginalSize (sizeInPixels) end
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---* Get center rect of the frame.<br>
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---* Useful to create 9-slice sprites<br>
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---* return The center rect of the sprite frame in points
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---@return rect_table
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function SpriteFrame:getCenterRect () end
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---* Set rect of the sprite frame.<br>
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---* param rectInPixels The rect of the sprite frame, in pixels.
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---@param rectInPixels rect_table
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---@return self
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function SpriteFrame:setRectInPixels (rectInPixels) end
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---* Get rect of the frame.<br>
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---* return The rect of the sprite frame.
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---@return rect_table
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function SpriteFrame:getRect () end
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---* setCenterRect<br>
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---* Useful to implement "9 sliced" sprites.<br>
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---* The sprite will be sliced into a 3 x 3 grid. The four corners of this grid are applied without<br>
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---* performing any scaling. The upper- and lower-middle parts are scaled horizontally, and the left- and right-middle parts are scaled vertically.<br>
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---* The center is scaled in both directions.<br>
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---* Important: The scaling is based the Sprite's trimmed size.<br>
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---* Limitations: Does not work when the sprite is part of `SpriteBatchNode`.<br>
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---* param centerRect the Rect in points
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---@param centerRect rect_table
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---@return self
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function SpriteFrame:setCenterRectInPixels (centerRect) end
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---* Set offset of the frame.<br>
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---* param offsets The offset of the sprite frame.
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---@param offsets vec2_table
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---@return self
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function SpriteFrame:setOffset (offsets) end
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---@overload fun(string:string,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
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---@overload fun(string:string,rect_table:rect_table):self
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---@param filename string
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---@param rect rect_table
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---@param rotated boolean
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---@param offset vec2_table
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---@param originalSize size_table
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---@return boolean
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function SpriteFrame:initWithTextureFilename (filename,rect,rotated,offset,originalSize) end
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---* Set rect of the frame.<br>
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---* param rect The rect of the sprite.
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---@param rect rect_table
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---@return self
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function SpriteFrame:setRect (rect) end
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---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
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---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table):self
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---@param pobTexture cc.Texture2D
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---@param rect rect_table
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---@param rotated boolean
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---@param offset vec2_table
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---@param originalSize size_table
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---@return boolean
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function SpriteFrame:initWithTexture (pobTexture,rect,rotated,offset,originalSize) end
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---* Get original size of the trimmed image.<br>
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---* return The original size of the trimmed image.
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---@return size_table
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function SpriteFrame:getOriginalSize () end
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---*
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---@return self
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function SpriteFrame:clone () end
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---* Get rect of the sprite frame.<br>
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---* return The rect of the sprite frame, in pixels.
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---@return rect_table
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function SpriteFrame:getRectInPixels () end
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---* Is the sprite frame rotated or not.<br>
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---* return Is rotated if true.
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---@return boolean
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function SpriteFrame:isRotated () end
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---* hasCenterRect<br>
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---* return Whether or not it has a centerRect
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---@return boolean
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function SpriteFrame:hasCenterRect () end
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---* Set rotated of the sprite frame.<br>
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---* param rotated Rotated the sprite frame if true.
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---@param rotated boolean
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---@return self
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function SpriteFrame:setRotated (rotated) end
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---* Get offset of the frame.<br>
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---* return The offset of the sprite frame.
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---@return vec2_table
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function SpriteFrame:getOffset () end
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---* Set original size of the trimmed image.<br>
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---* param sizeInPixels The original size of the trimmed image, in pixels.
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---@param sizeInPixels size_table
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---@return self
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function SpriteFrame:setOriginalSizeInPixels (sizeInPixels) end
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---* Get anchor point of the frame.<br>
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---* return The anchor point of the sprite frame.
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---@return vec2_table
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function SpriteFrame:getAnchorPoint () end
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---* Check if anchor point is defined for the frame.<br>
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---* return true if anchor point is available.
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---@return boolean
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function SpriteFrame:hasAnchorPoint () end
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---* Get offset of the frame.<br>
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---* return The offset of the sprite frame, in pixels.
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---@return vec2_table
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function SpriteFrame:getOffsetInPixels () end
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---@overload fun(string:string,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
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---@overload fun(string:string,rect_table:rect_table):self
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---@param filename string
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---@param rect rect_table
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---@param rotated boolean
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---@param offset vec2_table
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---@param originalSize size_table
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---@return self
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function SpriteFrame:create (filename,rect,rotated,offset,originalSize) end
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---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
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---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table):self
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---@param pobTexture cc.Texture2D
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---@param rect rect_table
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---@param rotated boolean
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---@param offset vec2_table
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---@param originalSize size_table
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---@return self
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function SpriteFrame:createWithTexture (pobTexture,rect,rotated,offset,originalSize) end
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---* lua NA
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---@return self
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function SpriteFrame:SpriteFrame () end
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