38 lines
1.1 KiB
Lua
38 lines
1.1 KiB
Lua
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---@meta
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---@class cc.Sprite3DMaterial :cc.Material
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local Sprite3DMaterial={ }
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cc.Sprite3DMaterial=Sprite3DMaterial
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---* Get material type<br>
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---* return Material type
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---@return int
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function Sprite3DMaterial:getMaterialType () end
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---* Create material with file name, it creates material from cache if it is previously loaded<br>
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---* param path Path of material file<br>
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---* return Created material
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---@param path string
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---@return self
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function Sprite3DMaterial:createWithFilename (path) end
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---* Release all cached materials
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---@return self
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function Sprite3DMaterial:releaseCachedMaterial () end
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---@overload fun():self
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---@overload fun(int:int,boolean:boolean):self
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---@param type int
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---@param skinned boolean
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---@return self
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function Sprite3DMaterial:createBuiltInMaterial (type,skinned) end
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---* Release all built in materials
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---@return self
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function Sprite3DMaterial:releaseBuiltInMaterial () end
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---*
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---@param programState cc.backend.ProgramState
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---@return self
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function Sprite3DMaterial:createWithProgramState (programState) end
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---* Clone material
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---@return cc.Material
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function Sprite3DMaterial:clone () end
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