75 lines
2 KiB
Lua
75 lines
2 KiB
Lua
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---@meta
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---@class cc.Scene :cc.Node
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local Scene={ }
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cc.Scene=Scene
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---*
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---@return boolean
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function Scene:initWithPhysics () end
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---*
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---@return self
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function Scene:setCameraOrderDirty () end
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---* Render the scene.<br>
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---* param renderer The renderer use to render the scene.<br>
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---* param eyeTransform The AdditionalTransform of camera.<br>
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---* param eyeProjection The projection matrix of camera.<br>
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---* js NA
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---@param renderer cc.Renderer
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---@param eyeTransform mat4_table
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---@param eyeProjection mat4_table
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---@return self
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function Scene:render (renderer,eyeTransform,eyeProjection) end
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---*
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---@param deltaTime float
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---@return self
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function Scene:stepPhysicsAndNavigation (deltaTime) end
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---*
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---@param event cc.EventCustom
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---@return self
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function Scene:onProjectionChanged (event) end
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---* Get the physics world of the scene.<br>
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---* return The physics world of the scene.<br>
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---* js NA
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---@return cc.PhysicsWorld
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function Scene:getPhysicsWorld () end
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---*
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---@param size size_table
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---@return boolean
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function Scene:initWithSize (size) end
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---* Get the default camera.<br>
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---* js NA<br>
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---* return The default camera of scene.
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---@return cc.Camera
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function Scene:getDefaultCamera () end
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---* Creates a new Scene object with a predefined Size. <br>
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---* param size The predefined size of scene.<br>
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---* return An autoreleased Scene object.<br>
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---* js NA
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---@param size size_table
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---@return self
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function Scene:createWithSize (size) end
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---* Creates a new Scene object. <br>
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---* return An autoreleased Scene object.
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---@return self
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function Scene:create () end
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---* Create a scene with physics.<br>
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---* return An autoreleased Scene object with physics.<br>
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---* js NA
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---@return self
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function Scene:createWithPhysics () end
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---*
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---@return boolean
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function Scene:init () end
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---*
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---@return string
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function Scene:getDescription () end
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---* override function
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---@return self
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function Scene:removeAllChildren () end
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---*
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---@return self
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function Scene:Scene () end
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