110 lines
3.9 KiB
Lua
110 lines
3.9 KiB
Lua
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---@meta
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---@class cc.ProgressTimer :cc.Node
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local ProgressTimer={ }
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cc.ProgressTimer=ProgressTimer
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---* Initializes a progress timer with the sprite as the shape the timer goes through
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---@param sp cc.Sprite
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---@return boolean
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function ProgressTimer:initWithSprite (sp) end
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---* Return the Reverse direction.<br>
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---* return If the direction is Anti-clockwise,it will return true.
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---@return boolean
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function ProgressTimer:isReverseDirection () end
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---* This allows the bar type to move the component at a specific rate.<br>
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---* Set the component to 0 to make sure it stays at 100%.<br>
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---* For example you want a left to right bar but not have the height stay 100%.<br>
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---* Set the rate to be Vec2(0,1); and set the midpoint to = Vec2(0,.5f).<br>
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---* param barChangeRate A Vec2.
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---@param barChangeRate vec2_table
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---@return self
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function ProgressTimer:setBarChangeRate (barChangeRate) end
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---* Percentages are from 0 to 100.<br>
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---* return Percentages.
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---@return float
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function ProgressTimer:getPercentage () end
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---* Set the sprite as the shape. <br>
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---* param sprite The sprite as the shape.
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---@param sprite cc.Sprite
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---@return self
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function ProgressTimer:setSprite (sprite) end
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---* Change the percentage to change progress. <br>
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---* return A Type
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---@return int
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function ProgressTimer:getType () end
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---* The image to show the progress percentage, retain. <br>
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---* return A sprite.
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---@return cc.Sprite
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function ProgressTimer:getSprite () end
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---* Midpoint is used to modify the progress start position.<br>
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---* If you're using radials type then the midpoint changes the center point.<br>
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---* If you're using bar type then the midpoint changes the bar growth.<br>
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---* it expands from the center but clamps to the sprites edge so:<br>
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---* you want a left to right then set the midpoint all the way to Vec2(0,y).<br>
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---* you want a right to left then set the midpoint all the way to Vec2(1,y).<br>
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---* you want a bottom to top then set the midpoint all the way to Vec2(x,0).<br>
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---* you want a top to bottom then set the midpoint all the way to Vec2(x,1).<br>
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---* param point A Vec2 point.
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---@param point vec2_table
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---@return self
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function ProgressTimer:setMidpoint (point) end
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---* Returns the BarChangeRate.<br>
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---* return A barChangeRate.
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---@return vec2_table
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function ProgressTimer:getBarChangeRate () end
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---* Set the Reverse direction.<br>
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---* param value If value is false it will clockwise,if is true it will Anti-clockwise.
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---@param value boolean
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---@return self
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function ProgressTimer:setReverseDirection (value) end
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---* Returns the Midpoint. <br>
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---* return A Vec2.
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---@return vec2_table
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function ProgressTimer:getMidpoint () end
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---* Set the initial percentage values. <br>
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---* param percentage The initial percentage values.
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---@param percentage float
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---@return self
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function ProgressTimer:setPercentage (percentage) end
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---* Set the ProgressTimer type. <br>
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---* param type Is an Type.
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---@param type int
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---@return self
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function ProgressTimer:setType (type) end
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---* Creates a progress timer with the sprite as the shape the timer goes through.<br>
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---* param sp The sprite as the shape the timer goes through.<br>
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---* return A ProgressTimer.
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---@param sp cc.Sprite
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---@return self
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function ProgressTimer:create (sp) end
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---*
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---@param anchorPoint vec2_table
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---@return self
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function ProgressTimer:setAnchorPoint (anchorPoint) end
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---*
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---@param renderer cc.Renderer
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---@param transform mat4_table
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---@param flags unsigned_int
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---@return self
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function ProgressTimer:draw (renderer,transform,flags) end
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---*
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---@param color color3b_table
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---@return self
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function ProgressTimer:setColor (color) end
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---*
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---@return color3b_table
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function ProgressTimer:getColor () end
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---*
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---@param opacity unsigned_char
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---@return self
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function ProgressTimer:setOpacity (opacity) end
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---*
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---@return unsigned_char
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function ProgressTimer:getOpacity () end
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---* js ctor
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---@return self
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function ProgressTimer:ProgressTimer () end
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