33 lines
1.1 KiB
Lua
33 lines
1.1 KiB
Lua
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---@meta
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---@class cc.PhysicsShapeEdgeSegment :cc.PhysicsShape
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local PhysicsShapeEdgeSegment={ }
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cc.PhysicsShapeEdgeSegment=PhysicsShapeEdgeSegment
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---* Get this edge's end position.<br>
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---* return A Vec2 object.
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---@return vec2_table
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function PhysicsShapeEdgeSegment:getPointB () end
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---* Get this edge's begin position.<br>
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---* return A Vec2 object.
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---@return vec2_table
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function PhysicsShapeEdgeSegment:getPointA () end
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---* Creates a PhysicsShapeEdgeSegment with specified value.<br>
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---* param a It's the edge's begin position.<br>
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---* param b It's the edge's end position.<br>
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---* param material A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT.<br>
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---* param border It's a edge's border width.<br>
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---* return An autoreleased PhysicsShapeEdgeSegment object pointer.
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---@param a vec2_table
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---@param b vec2_table
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---@param material cc.PhysicsMaterial
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---@param border float
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---@return self
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function PhysicsShapeEdgeSegment:create (a,b,material,border) end
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---* Get this edge's center position.<br>
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---* return A Vec2 object.
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---@return vec2_table
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function PhysicsShapeEdgeSegment:getCenter () end
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