47 lines
1.7 KiB
Lua
47 lines
1.7 KiB
Lua
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---@meta
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---@class cc.PhysicsShapeCircle :cc.PhysicsShape
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local PhysicsShapeCircle={ }
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cc.PhysicsShapeCircle=PhysicsShapeCircle
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---* Get the circle's radius.<br>
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---* return A float number.
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---@return float
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function PhysicsShapeCircle:getRadius () end
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---* Creates a PhysicsShapeCircle with specified value.<br>
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---* param radius A float number, it is the circle's radius.<br>
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---* param material A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT.<br>
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---* param offset A Vec2 object, it is the offset from the body's center of gravity in body local coordinates.<br>
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---* return An autoreleased PhysicsShapeCircle object pointer.
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---@param radius float
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---@param material cc.PhysicsMaterial
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---@param offset vec2_table
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---@return self
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function PhysicsShapeCircle:create (radius,material,offset) end
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---* Calculate the area of a circle with specified radius.<br>
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---* param radius A float number<br>
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---* return A float number
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---@param radius float
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---@return float
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function PhysicsShapeCircle:calculateArea (radius) end
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---* Calculate the moment of a circle with specified value.<br>
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---* param mass A float number<br>
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---* param radius A float number<br>
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---* param offset A Vec2 object, it is the offset from the body's center of gravity in body local coordinates.<br>
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---* return A float number
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---@param mass float
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---@param radius float
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---@param offset vec2_table
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---@return float
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function PhysicsShapeCircle:calculateMoment (mass,radius,offset) end
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---* Get this circle's position offset.<br>
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---* return A Vec2 object.
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---@return vec2_table
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function PhysicsShapeCircle:getOffset () end
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---* Calculate the moment for a circle.<br>
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---* return A float number.
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---@return float
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function PhysicsShapeCircle:calculateDefaultMoment () end
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