45 lines
1.3 KiB
Lua
45 lines
1.3 KiB
Lua
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---@meta
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---@class cc.PhysicsJointRatchet :cc.PhysicsJoint
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local PhysicsJointRatchet={ }
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cc.PhysicsJointRatchet=PhysicsJointRatchet
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---* Get the ratchet angle.
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---@return float
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function PhysicsJointRatchet:getAngle () end
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---* Set the ratchet angle.
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---@param angle float
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---@return self
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function PhysicsJointRatchet:setAngle (angle) end
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---*
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---@return boolean
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function PhysicsJointRatchet:createConstraints () end
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---* Set the initial offset.
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---@param phase float
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---@return self
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function PhysicsJointRatchet:setPhase (phase) end
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---* Get the initial offset.
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---@return float
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function PhysicsJointRatchet:getPhase () end
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---* Set the distance between "clicks".
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---@param ratchet float
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---@return self
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function PhysicsJointRatchet:setRatchet (ratchet) end
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---* Get the distance between "clicks".
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---@return float
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function PhysicsJointRatchet:getRatchet () end
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---* Create a ratchet joint.<br>
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---* param a A is the body to connect.<br>
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---* param b B is the body to connect.<br>
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---* param phase Phase is the initial offset to use when deciding where the ratchet angles are.<br>
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---* param ratchet Ratchet is the distance between "clicks".<br>
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---* return A object pointer.
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---@param a cc.PhysicsBody
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---@param b cc.PhysicsBody
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---@param phase float
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---@param ratchet float
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---@return self
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function PhysicsJointRatchet:construct (a,b,phase,ratchet) end
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