50 lines
1.6 KiB
Lua
50 lines
1.6 KiB
Lua
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---@meta
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---@class cc.PhysicsJointLimit :cc.PhysicsJoint
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local PhysicsJointLimit={ }
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cc.PhysicsJointLimit=PhysicsJointLimit
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---* Set the anchor point on body b.
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---@param anchr2 vec2_table
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---@return self
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function PhysicsJointLimit:setAnchr2 (anchr2) end
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---* Set the anchor point on body a.
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---@param anchr1 vec2_table
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---@return self
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function PhysicsJointLimit:setAnchr1 (anchr1) end
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---* Set the max distance of the anchor points.
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---@param max float
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---@return self
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function PhysicsJointLimit:setMax (max) end
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---* Get the anchor point on body b.
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---@return vec2_table
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function PhysicsJointLimit:getAnchr2 () end
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---* Get the anchor point on body a.
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---@return vec2_table
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function PhysicsJointLimit:getAnchr1 () end
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---*
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---@return boolean
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function PhysicsJointLimit:createConstraints () end
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---* Get the allowed min distance of the anchor points.
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---@return float
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function PhysicsJointLimit:getMin () end
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---* Get the allowed max distance of the anchor points.
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---@return float
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function PhysicsJointLimit:getMax () end
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---* Set the min distance of the anchor points.
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---@param min float
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---@return self
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function PhysicsJointLimit:setMin (min) end
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---@overload fun(cc.PhysicsBody:cc.PhysicsBody,cc.PhysicsBody:cc.PhysicsBody,vec2_table:vec2_table,vec2_table:vec2_table,float:float,float:float):self
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---@overload fun(cc.PhysicsBody:cc.PhysicsBody,cc.PhysicsBody:cc.PhysicsBody,vec2_table:vec2_table,vec2_table:vec2_table):self
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---@param a cc.PhysicsBody
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---@param b cc.PhysicsBody
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---@param anchr1 vec2_table
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---@param anchr2 vec2_table
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---@param min float
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---@param max float
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---@return self
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function PhysicsJointLimit:construct (a,b,anchr1,anchr2,min,max) end
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