47 lines
1.4 KiB
Lua
47 lines
1.4 KiB
Lua
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---@meta
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---@class cc.PhysicsJointGroove :cc.PhysicsJoint
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local PhysicsJointGroove={ }
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cc.PhysicsJointGroove=PhysicsJointGroove
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---* Set the anchor point on body b.
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---@param anchr2 vec2_table
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---@return self
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function PhysicsJointGroove:setAnchr2 (anchr2) end
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---* Set the line begin position
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---@param grooveA vec2_table
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---@return self
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function PhysicsJointGroove:setGrooveA (grooveA) end
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---* Set the line end position
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---@param grooveB vec2_table
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---@return self
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function PhysicsJointGroove:setGrooveB (grooveB) end
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---* Get the line begin position
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---@return vec2_table
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function PhysicsJointGroove:getGrooveA () end
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---* Get the line end position
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---@return vec2_table
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function PhysicsJointGroove:getGrooveB () end
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---* Get the anchor point on body b.
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---@return vec2_table
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function PhysicsJointGroove:getAnchr2 () end
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---*
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---@return boolean
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function PhysicsJointGroove:createConstraints () end
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---* Create a groove joint.<br>
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---* param a A is the body to connect.<br>
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---* param b B is the body to connect.<br>
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---* param grooveA The line begin position.<br>
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---* param grooveB The line end position.<br>
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---* param anchr2 Anchr2 is the anchor point on body b.<br>
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---* return A object pointer.
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---@param a cc.PhysicsBody
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---@param b cc.PhysicsBody
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---@param grooveA vec2_table
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---@param grooveB vec2_table
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---@param anchr2 vec2_table
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---@return self
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function PhysicsJointGroove:construct (a,b,grooveA,grooveB,anchr2) end
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