248 lines
7.7 KiB
Lua
248 lines
7.7 KiB
Lua
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---@meta
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---@class cc.Physics3DSliderConstraint :cc.Physics3DConstraint
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local Physics3DSliderConstraint={ }
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cc.Physics3DSliderConstraint=Physics3DSliderConstraint
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---*
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---@param onOff boolean
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---@return self
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function Physics3DSliderConstraint:setPoweredAngMotor (onOff) end
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---*
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---@return float
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function Physics3DSliderConstraint:getDampingLimAng () end
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---*
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---@param restitutionOrthoLin float
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---@return self
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function Physics3DSliderConstraint:setRestitutionOrthoLin (restitutionOrthoLin) end
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---*
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---@param restitutionDirLin float
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---@return self
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function Physics3DSliderConstraint:setRestitutionDirLin (restitutionDirLin) end
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---*
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---@return float
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function Physics3DSliderConstraint:getLinearPos () end
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---* get A's frame offset
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---@return mat4_table
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function Physics3DSliderConstraint:getFrameOffsetA () end
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---* get B's frame offset
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---@return mat4_table
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function Physics3DSliderConstraint:getFrameOffsetB () end
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---*
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---@param onOff boolean
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---@return self
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function Physics3DSliderConstraint:setPoweredLinMotor (onOff) end
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---*
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---@return float
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function Physics3DSliderConstraint:getDampingDirAng () end
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---*
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---@return float
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function Physics3DSliderConstraint:getRestitutionLimLin () end
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---*
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---@return float
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function Physics3DSliderConstraint:getSoftnessOrthoAng () end
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---*
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---@param softnessOrthoLin float
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---@return self
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function Physics3DSliderConstraint:setSoftnessOrthoLin (softnessOrthoLin) end
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---*
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---@param softnessLimLin float
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---@return self
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function Physics3DSliderConstraint:setSoftnessLimLin (softnessLimLin) end
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---*
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---@return float
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function Physics3DSliderConstraint:getAngularPos () end
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---*
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---@param restitutionLimAng float
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---@return self
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function Physics3DSliderConstraint:setRestitutionLimAng (restitutionLimAng) end
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---* set upper linear limit
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---@param upperLimit float
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---@return self
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function Physics3DSliderConstraint:setUpperLinLimit (upperLimit) end
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---*
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---@param dampingDirLin float
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---@return self
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function Physics3DSliderConstraint:setDampingDirLin (dampingDirLin) end
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---* get upper angular limit
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---@return float
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function Physics3DSliderConstraint:getUpperAngLimit () end
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---*
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---@return float
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function Physics3DSliderConstraint:getDampingDirLin () end
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---*
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---@return float
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function Physics3DSliderConstraint:getSoftnessDirAng () end
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---*
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---@return boolean
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function Physics3DSliderConstraint:getPoweredAngMotor () end
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---* set lower angular limit
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---@param lowerLimit float
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---@return self
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function Physics3DSliderConstraint:setLowerAngLimit (lowerLimit) end
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---* set upper angular limit
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---@param upperLimit float
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---@return self
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function Physics3DSliderConstraint:setUpperAngLimit (upperLimit) end
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---*
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---@param targetLinMotorVelocity float
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---@return self
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function Physics3DSliderConstraint:setTargetLinMotorVelocity (targetLinMotorVelocity) end
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---*
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---@param dampingLimAng float
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---@return self
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function Physics3DSliderConstraint:setDampingLimAng (dampingLimAng) end
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---*
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---@return float
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function Physics3DSliderConstraint:getRestitutionLimAng () end
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---* access for UseFrameOffset
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---@return boolean
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function Physics3DSliderConstraint:getUseFrameOffset () end
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---*
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---@return float
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function Physics3DSliderConstraint:getSoftnessOrthoLin () end
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---*
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---@return float
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function Physics3DSliderConstraint:getDampingOrthoAng () end
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---* set use frame offset
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---@param frameOffsetOnOff boolean
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---@return self
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function Physics3DSliderConstraint:setUseFrameOffset (frameOffsetOnOff) end
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---* set lower linear limit
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---@param lowerLimit float
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---@return self
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function Physics3DSliderConstraint:setLowerLinLimit (lowerLimit) end
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---*
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---@return float
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function Physics3DSliderConstraint:getRestitutionDirLin () end
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---*
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---@return float
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function Physics3DSliderConstraint:getTargetLinMotorVelocity () end
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---* get lower linear limit
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---@return float
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function Physics3DSliderConstraint:getLowerLinLimit () end
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---*
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---@return float
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function Physics3DSliderConstraint:getSoftnessLimLin () end
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---*
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---@param dampingOrthoAng float
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---@return self
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function Physics3DSliderConstraint:setDampingOrthoAng (dampingOrthoAng) end
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---*
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---@param softnessDirAng float
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---@return self
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function Physics3DSliderConstraint:setSoftnessDirAng (softnessDirAng) end
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---*
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---@return boolean
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function Physics3DSliderConstraint:getPoweredLinMotor () end
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---*
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---@param restitutionOrthoAng float
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---@return self
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function Physics3DSliderConstraint:setRestitutionOrthoAng (restitutionOrthoAng) end
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---*
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---@param dampingDirAng float
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---@return self
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function Physics3DSliderConstraint:setDampingDirAng (dampingDirAng) end
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---* set frames for rigid body A and B
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---@param frameA mat4_table
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---@param frameB mat4_table
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---@return self
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function Physics3DSliderConstraint:setFrames (frameA,frameB) end
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---*
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---@return float
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function Physics3DSliderConstraint:getRestitutionOrthoAng () end
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---*
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---@return float
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function Physics3DSliderConstraint:getMaxAngMotorForce () end
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---*
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---@return float
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function Physics3DSliderConstraint:getDampingOrthoLin () end
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---* get upper linear limit
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---@return float
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function Physics3DSliderConstraint:getUpperLinLimit () end
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---*
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---@param maxLinMotorForce float
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---@return self
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function Physics3DSliderConstraint:setMaxLinMotorForce (maxLinMotorForce) end
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---*
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---@return float
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function Physics3DSliderConstraint:getRestitutionOrthoLin () end
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---*
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---@param targetAngMotorVelocity float
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---@return self
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function Physics3DSliderConstraint:setTargetAngMotorVelocity (targetAngMotorVelocity) end
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---*
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---@return float
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function Physics3DSliderConstraint:getSoftnessLimAng () end
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---*
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---@param restitutionDirAng float
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---@return self
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function Physics3DSliderConstraint:setRestitutionDirAng (restitutionDirAng) end
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---*
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---@return float
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function Physics3DSliderConstraint:getDampingLimLin () end
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---* get lower angular limit
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---@return float
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function Physics3DSliderConstraint:getLowerAngLimit () end
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---*
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---@return float
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function Physics3DSliderConstraint:getRestitutionDirAng () end
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---*
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---@return float
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function Physics3DSliderConstraint:getTargetAngMotorVelocity () end
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---*
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---@param restitutionLimLin float
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---@return self
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function Physics3DSliderConstraint:setRestitutionLimLin (restitutionLimLin) end
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---*
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---@return float
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function Physics3DSliderConstraint:getMaxLinMotorForce () end
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---*
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---@param dampingOrthoLin float
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---@return self
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function Physics3DSliderConstraint:setDampingOrthoLin (dampingOrthoLin) end
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---*
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---@param softnessOrthoAng float
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---@return self
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function Physics3DSliderConstraint:setSoftnessOrthoAng (softnessOrthoAng) end
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---*
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---@param dampingLimLin float
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---@return self
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function Physics3DSliderConstraint:setDampingLimLin (dampingLimLin) end
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---*
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---@param softnessDirLin float
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---@return self
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function Physics3DSliderConstraint:setSoftnessDirLin (softnessDirLin) end
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---*
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---@param maxAngMotorForce float
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---@return self
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function Physics3DSliderConstraint:setMaxAngMotorForce (maxAngMotorForce) end
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---*
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---@return float
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function Physics3DSliderConstraint:getSoftnessDirLin () end
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---*
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---@param softnessLimAng float
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---@return self
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function Physics3DSliderConstraint:setSoftnessLimAng (softnessLimAng) end
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---* use A's frame as linear reference
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---@return boolean
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function Physics3DSliderConstraint:getUseLinearReferenceFrameA () end
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---* create slider constraint<br>
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---* param rbA rigid body A<br>
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---* param rbB rigid body B<br>
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---* param frameInA frame in A's local space<br>
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---* param frameInB frame in B's local space<br>
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---* param useLinearReferenceFrameA use fixed frame A for linear limits
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---@param rbA cc.Physics3DRigidBody
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---@param rbB cc.Physics3DRigidBody
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---@param frameInA mat4_table
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---@param frameInB mat4_table
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---@param useLinearReferenceFrameA boolean
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---@return self
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function Physics3DSliderConstraint:create (rbA,rbB,frameInA,frameInB,useLinearReferenceFrameA) end
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---*
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---@return self
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function Physics3DSliderConstraint:Physics3DSliderConstraint () end
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