67 lines
1.8 KiB
Lua
67 lines
1.8 KiB
Lua
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---@meta
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---@class cc.Physics3DShape :cc.Ref
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local Physics3DShape={ }
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cc.Physics3DShape=Physics3DShape
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---*
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---@return btCollisionShape
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function Physics3DShape:getbtShape () end
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---*
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---@param radius float
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---@return boolean
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function Physics3DShape:initSphere (radius) end
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---*
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---@param ext vec3_table
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---@return boolean
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function Physics3DShape:initBox (ext) end
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---*
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---@param radius float
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---@param height float
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---@return boolean
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function Physics3DShape:initCapsule (radius,height) end
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---*
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---@param radius float
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---@param height float
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---@return boolean
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function Physics3DShape:initCylinder (radius,height) end
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---* get shape type
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---@return int
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function Physics3DShape:getShapeType () end
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---* create box shape<br>
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---* param extent The extent of sphere.
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---@param extent vec3_table
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---@return self
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function Physics3DShape:createBox (extent) end
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---* create cylinder shape<br>
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---* param radius The radius of cylinder.<br>
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---* param height The height.
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---@param radius float
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---@param height float
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---@return self
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function Physics3DShape:createCylinder (radius,height) end
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---* create convex hull<br>
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---* param points The vertices of convex hull<br>
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---* param numPoints The number of vertices.
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---@param points vec3_table
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---@param numPoints int
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---@return self
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function Physics3DShape:createConvexHull (points,numPoints) end
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---* create capsule shape<br>
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---* param radius The radius of capsule.<br>
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---* param height The height (cylinder part).
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---@param radius float
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---@param height float
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---@return self
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function Physics3DShape:createCapsule (radius,height) end
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---* create sphere shape<br>
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---* param radius The radius of sphere.
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---@param radius float
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---@return self
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function Physics3DShape:createSphere (radius) end
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---*
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---@return self
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function Physics3DShape:Physics3DShape () end
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