42 lines
1.2 KiB
Lua
42 lines
1.2 KiB
Lua
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---@meta
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---@class cc.Physics3DObject :cc.Ref
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local Physics3DObject={ }
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cc.Physics3DObject=Physics3DObject
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---* Set the user data.
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---@param userData void
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---@return self
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function Physics3DObject:setUserData (userData) end
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---* Get the user data.
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---@return void
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function Physics3DObject:getUserData () end
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---* Get the Physics3DObject Type.
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---@return int
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function Physics3DObject:getObjType () end
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---* Internal method. Set the pointer of Physics3DWorld.
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---@param world cc.Physics3DWorld
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---@return self
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function Physics3DObject:setPhysicsWorld (world) end
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---* Get the world matrix of Physics3DObject.
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---@return mat4_table
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function Physics3DObject:getWorldTransform () end
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---* Get the pointer of Physics3DWorld.
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---@return cc.Physics3DWorld
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function Physics3DObject:getPhysicsWorld () end
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---* Set the mask of Physics3DObject.
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---@param mask unsigned_int
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---@return self
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function Physics3DObject:setMask (mask) end
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---* Get the collision callback function.
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---@return function
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function Physics3DObject:getCollisionCallback () end
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---* Get the mask of Physics3DObject.
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---@return unsigned_int
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function Physics3DObject:getMask () end
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---* Check has collision callback function.
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---@return boolean
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function Physics3DObject:needCollisionCallback () end
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