49 lines
1.6 KiB
Lua
49 lines
1.6 KiB
Lua
|
---@meta
|
||
|
|
||
|
---@class cc.Physics3DConstraint :cc.Ref
|
||
|
local Physics3DConstraint={ }
|
||
|
cc.Physics3DConstraint=Physics3DConstraint
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
---* set enable or not
|
||
|
---@param enabled boolean
|
||
|
---@return self
|
||
|
function Physics3DConstraint:setEnabled (enabled) end
|
||
|
---* set the impulse that break the constraint
|
||
|
---@param impulse float
|
||
|
---@return self
|
||
|
function Physics3DConstraint:setBreakingImpulse (impulse) end
|
||
|
---* get user data
|
||
|
---@return void
|
||
|
function Physics3DConstraint:getUserData () end
|
||
|
---* get the impulse that break the constraint
|
||
|
---@return float
|
||
|
function Physics3DConstraint:getBreakingImpulse () end
|
||
|
---* get rigid body a
|
||
|
---@return cc.Physics3DRigidBody
|
||
|
function Physics3DConstraint:getBodyA () end
|
||
|
---* is it enabled
|
||
|
---@return boolean
|
||
|
function Physics3DConstraint:isEnabled () end
|
||
|
---* get override number of solver iterations
|
||
|
---@return int
|
||
|
function Physics3DConstraint:getOverrideNumSolverIterations () end
|
||
|
---* get rigid body b
|
||
|
---@return cc.Physics3DRigidBody
|
||
|
function Physics3DConstraint:getBodyB () end
|
||
|
---* override the number of constraint solver iterations used to solve this constraint, -1 will use the default number of iterations, as specified in SolverInfo.m_numIterations
|
||
|
---@param overrideNumIterations int
|
||
|
---@return self
|
||
|
function Physics3DConstraint:setOverrideNumSolverIterations (overrideNumIterations) end
|
||
|
---* get constraint type
|
||
|
---@return int
|
||
|
function Physics3DConstraint:getConstraintType () end
|
||
|
---* get user data
|
||
|
---@param userData void
|
||
|
---@return self
|
||
|
function Physics3DConstraint:setUserData (userData) end
|
||
|
---*
|
||
|
---@return btTypedConstraint
|
||
|
function Physics3DConstraint:getbtContraint () end
|