55 lines
1.8 KiB
Lua
55 lines
1.8 KiB
Lua
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---@meta
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---@class cc.ParticleSystemQuad :cc.ParticleSystem
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local ParticleSystemQuad={ }
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cc.ParticleSystemQuad=ParticleSystemQuad
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---* Sets a new SpriteFrame as particle.<br>
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---* WARNING: this method is experimental. Use setTextureWithRect instead.<br>
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---* param spriteFrame A given sprite frame as particle texture.<br>
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---* since v0.99.4
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---@param spriteFrame cc.SpriteFrame
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---@return self
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function ParticleSystemQuad:setDisplayFrame (spriteFrame) end
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---* Sets a new texture with a rect. The rect is in Points.<br>
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---* since v0.99.4<br>
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---* js NA<br>
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---* lua NA<br>
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---* param texture A given texture.<br>
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---* 8 @param rect A given rect, in points.
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---@param texture cc.Texture2D
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---@param rect rect_table
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---@return self
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function ParticleSystemQuad:setTextureWithRect (texture,rect) end
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---* Listen the event that renderer was recreated on Android/WP8.<br>
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---* js NA<br>
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---* lua NA<br>
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---* param event the event that renderer was recreated on Android/WP8.
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---@param event cc.EventCustom
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---@return self
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function ParticleSystemQuad:listenRendererRecreated (event) end
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---@overload fun(map_table0:string):self
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---@overload fun():self
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---@overload fun(map_table:map_table):self
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---@param dictionary map_table
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---@return self
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function ParticleSystemQuad:create (dictionary) end
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---* Creates a Particle Emitter with a number of particles.<br>
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---* param numberOfParticles A given number of particles.<br>
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---* return An autoreleased ParticleSystemQuad object.
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---@param numberOfParticles int
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---@return self
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function ParticleSystemQuad:createWithTotalParticles (numberOfParticles) end
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---*
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---@return string
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function ParticleSystemQuad:getDescription () end
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---* js NA<br>
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---* lua NA
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---@return self
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function ParticleSystemQuad:updateParticleQuads () end
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---* js ctor
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---@return self
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function ParticleSystemQuad:ParticleSystemQuad () end
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