nixos/lua-lsp/meta/3rd/Cocos4.0/library/cc/ParticleSystem3D.lua

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---@meta
---@class cc.ParticleSystem3D :cc.Node@all parent class: Node,BlendProtocol
local ParticleSystem3D={ }
cc.ParticleSystem3D=ParticleSystem3D
---* remove affector by index
---@param index int
---@return self
function ParticleSystem3D:removeAffector (index) end
---* resume particle
---@return self
function ParticleSystem3D:resumeParticleSystem () end
---* remove all particle affector
---@return self
function ParticleSystem3D:removeAllAffector () end
---* add particle affector
---@param affector cc.Particle3DAffector
---@return self
function ParticleSystem3D:addAffector (affector) end
---* particle system play control
---@return self
function ParticleSystem3D:startParticleSystem () end
---* is enabled
---@return boolean
function ParticleSystem3D:isEnabled () end
---* return particle render
---@return cc.Particle3DRender
function ParticleSystem3D:getRender () end
---* set emitter for particle system, can set your own particle emitter
---@param emitter cc.Particle3DEmitter
---@return self
function ParticleSystem3D:setEmitter (emitter) end
---*
---@return boolean
function ParticleSystem3D:isKeepLocal () end
---* Enables or disables the system.
---@param enabled boolean
---@return self
function ParticleSystem3D:setEnabled (enabled) end
---* get particle quota
---@return unsigned_int
function ParticleSystem3D:getParticleQuota () end
---* override function
---@return cc.BlendFunc
function ParticleSystem3D:getBlendFunc () end
---* pause particle
---@return self
function ParticleSystem3D:pauseParticleSystem () end
---* get particle playing state
---@return int
function ParticleSystem3D:getState () end
---* get alive particles count
---@return int
function ParticleSystem3D:getAliveParticleCount () end
---* set particle quota
---@param quota unsigned_int
---@return self
function ParticleSystem3D:setParticleQuota (quota) end
---* override function
---@param blendFunc cc.BlendFunc
---@return self
function ParticleSystem3D:setBlendFunc (blendFunc) end
---* set particle render, can set your own particle render
---@param render cc.Particle3DRender
---@return self
function ParticleSystem3D:setRender (render) end
---* stop particle
---@return self
function ParticleSystem3D:stopParticleSystem () end
---*
---@param keepLocal boolean
---@return self
function ParticleSystem3D:setKeepLocal (keepLocal) end
---* override function
---@param renderer cc.Renderer
---@param transform mat4_table
---@param flags unsigned_int
---@return self
function ParticleSystem3D:draw (renderer,transform,flags) end
---* override function
---@param delta float
---@return self
function ParticleSystem3D:update (delta) end
---*
---@return self
function ParticleSystem3D:ParticleSystem3D () end