119 lines
4.3 KiB
Lua
119 lines
4.3 KiB
Lua
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---@meta
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---@class cc.ParticleBatchNode :cc.Node@all parent class: Node,TextureProtocol
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local ParticleBatchNode={ }
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cc.ParticleBatchNode=ParticleBatchNode
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---*
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---@param texture cc.Texture2D
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---@return self
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function ParticleBatchNode:setTexture (texture) end
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---* initializes the particle system with Texture2D, a capacity of particles
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---@param tex cc.Texture2D
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---@param capacity int
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---@return boolean
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function ParticleBatchNode:initWithTexture (tex,capacity) end
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---* Disables a particle by inserting a 0'd quad into the texture atlas.<br>
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---* param particleIndex The index of the particle.
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---@param particleIndex int
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---@return self
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function ParticleBatchNode:disableParticle (particleIndex) end
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---*
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---@return cc.Texture2D
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function ParticleBatchNode:getTexture () end
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---* Sets the texture atlas used for drawing the quads.<br>
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---* param atlas The texture atlas used for drawing the quads.
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---@param atlas cc.TextureAtlas
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---@return self
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function ParticleBatchNode:setTextureAtlas (atlas) end
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---* initializes the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles
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---@param fileImage string
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---@param capacity int
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---@return boolean
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function ParticleBatchNode:initWithFile (fileImage,capacity) end
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---* code<br>
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---* When this function bound into js or lua,the parameter will be changed<br>
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---* In js: var setBlendFunc(var src, var dst)<br>
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---* endcode<br>
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---* lua NA
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---@param blendFunc cc.BlendFunc
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---@return self
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function ParticleBatchNode:setBlendFunc (blendFunc) end
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---*
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---@param doCleanup boolean
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---@return self
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function ParticleBatchNode:removeAllChildrenWithCleanup (doCleanup) end
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---* Gets the texture atlas used for drawing the quads.<br>
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---* return The texture atlas used for drawing the quads.
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---@return cc.TextureAtlas
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function ParticleBatchNode:getTextureAtlas () end
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---* js NA<br>
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---* lua NA
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---@return cc.BlendFunc
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function ParticleBatchNode:getBlendFunc () end
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---* Inserts a child into the ParticleBatchNode.<br>
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---* param system A given particle system.<br>
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---* param index The insert index.
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---@param system cc.ParticleSystem
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---@param index int
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---@return self
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function ParticleBatchNode:insertChild (system,index) end
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---* Remove a child of the ParticleBatchNode.<br>
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---* param index The index of the child.<br>
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---* param doCleanup True if all actions and callbacks on this node should be removed, false otherwise.
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---@param index int
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---@param doCleanup boolean
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---@return self
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function ParticleBatchNode:removeChildAtIndex (index,doCleanup) end
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---* Create the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles.<br>
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---* param fileImage A given file name.<br>
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---* param capacity A capacity of particles.<br>
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---* return An autoreleased ParticleBatchNode object.
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---@param fileImage string
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---@param capacity int
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---@return self
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function ParticleBatchNode:create (fileImage,capacity) end
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---* Create the particle system with Texture2D, a capacity of particles, which particle system to use.<br>
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---* param tex A given texture.<br>
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---* param capacity A capacity of particles.<br>
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---* return An autoreleased ParticleBatchNode object.<br>
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---* js NA
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---@param tex cc.Texture2D
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---@param capacity int
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---@return self
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function ParticleBatchNode:createWithTexture (tex,capacity) end
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---@overload fun(cc.Node:cc.Node,int:int,int2:string):self
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---@overload fun(cc.Node:cc.Node,int:int,int:int):self
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---@param child cc.Node
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---@param zOrder int
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---@param tag int
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---@return self
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function ParticleBatchNode:addChild (child,zOrder,tag) end
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---*
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---@param renderer cc.Renderer
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---@param transform mat4_table
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---@param flags unsigned_int
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---@return self
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function ParticleBatchNode:draw (renderer,transform,flags) end
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---*
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---@param renderer cc.Renderer
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---@param parentTransform mat4_table
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---@param parentFlags unsigned_int
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---@return self
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function ParticleBatchNode:visit (renderer,parentTransform,parentFlags) end
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---*
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---@param child cc.Node
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---@param zOrder int
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---@return self
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function ParticleBatchNode:reorderChild (child,zOrder) end
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---*
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---@param child cc.Node
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---@param cleanup boolean
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---@return self
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function ParticleBatchNode:removeChild (child,cleanup) end
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---* js ctor
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---@return self
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function ParticleBatchNode:ParticleBatchNode () end
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