195 lines
5.8 KiB
Lua
195 lines
5.8 KiB
Lua
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---@meta
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---@class cc.PUParticleSystem3D :cc.ParticleSystem3D
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local PUParticleSystem3D={ }
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cc.PUParticleSystem3D=PUParticleSystem3D
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---*
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---@param filePath string
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---@return boolean
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function PUParticleSystem3D:initWithFilePath (filePath) end
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---* Returns the velocity scale, defined in the particle system, but passed to the technique for convenience.
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---@return float
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function PUParticleSystem3D:getParticleSystemScaleVelocity () end
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---*
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---@param quota unsigned_int
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---@return self
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function PUParticleSystem3D:setEmittedSystemQuota (quota) end
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---* default particle depth
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---@return float
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function PUParticleSystem3D:getDefaultDepth () end
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---*
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---@return unsigned_int
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function PUParticleSystem3D:getEmittedSystemQuota () end
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---*
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---@param filePath string
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---@param materialPath string
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---@return boolean
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function PUParticleSystem3D:initWithFilePathAndMaterialPath (filePath,materialPath) end
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---*
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---@return self
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function PUParticleSystem3D:clearAllParticles () end
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---*
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---@return string
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function PUParticleSystem3D:getMaterialName () end
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---*
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---@return self
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function PUParticleSystem3D:calulateRotationOffset () end
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---* Return the maximum velocity a particle can have, even if the velocity of the particle has been set higher (either by initialisation of the particle or by means of an affector).
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---@return float
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function PUParticleSystem3D:getMaxVelocity () end
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---*
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---@param delta float
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---@return self
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function PUParticleSystem3D:forceUpdate (delta) end
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---*
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---@return float
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function PUParticleSystem3D:getTimeElapsedSinceStart () end
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---*
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---@return self
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function PUParticleSystem3D:removeAllBehaviourTemplate () end
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---*
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---@return unsigned_int
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function PUParticleSystem3D:getEmittedEmitterQuota () end
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---* Forces emission of particles.<br>
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---* remarks The number of requested particles are the exact number that are emitted. No down-scaling is applied.
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---@param emitter cc.PUEmitter
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---@param requested unsigned_int
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---@return self
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function PUParticleSystem3D:forceEmission (emitter,requested) end
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---*
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---@param listener cc.PUListener
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---@return self
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function PUParticleSystem3D:addListener (listener) end
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---*
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---@return boolean
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function PUParticleSystem3D:isMarkedForEmission () end
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---* default particle width
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---@return float
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function PUParticleSystem3D:getDefaultWidth () end
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---*
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---@param quota unsigned_int
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---@return self
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function PUParticleSystem3D:setEmittedEmitterQuota (quota) end
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---*
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---@param isMarked boolean
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---@return self
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function PUParticleSystem3D:setMarkedForEmission (isMarked) end
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---*
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---@return self
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function PUParticleSystem3D:clone () end
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---* add particle affector
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---@param emitter cc.PUEmitter
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---@return self
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function PUParticleSystem3D:addEmitter (emitter) end
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---*
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---@param behaviour cc.PUBehaviour
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---@return self
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function PUParticleSystem3D:addBehaviourTemplate (behaviour) end
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---*
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---@param width float
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---@return self
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function PUParticleSystem3D:setDefaultWidth (width) end
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---*
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---@param system cc.PUParticleSystem3D
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---@return self
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function PUParticleSystem3D:copyAttributesTo (system) end
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---*
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---@param name string
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---@return self
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function PUParticleSystem3D:setMaterialName (name) end
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---*
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---@return self
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function PUParticleSystem3D:getParentParticleSystem () end
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---*
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---@param listener cc.PUListener
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---@return self
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function PUParticleSystem3D:removeListener (listener) end
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---* Set the maximum velocity a particle can have.
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---@param maxVelocity float
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---@return self
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function PUParticleSystem3D:setMaxVelocity (maxVelocity) end
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---* default particle height
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---@return float
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function PUParticleSystem3D:getDefaultHeight () end
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---*
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---@return vec3_table
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function PUParticleSystem3D:getDerivedPosition () end
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---* If the orientation of the particle system has been changed since the last update, the passed vector is rotated accordingly.
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---@param pos vec3_table
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---@return self
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function PUParticleSystem3D:rotationOffset (pos) end
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---*
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---@return self
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function PUParticleSystem3D:removeAllEmitter () end
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---*
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---@param scaleVelocity float
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---@return self
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function PUParticleSystem3D:setParticleSystemScaleVelocity (scaleVelocity) end
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---*
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---@return vec3_table
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function PUParticleSystem3D:getDerivedScale () end
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---*
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---@param height float
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---@return self
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function PUParticleSystem3D:setDefaultHeight (height) end
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---*
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---@return self
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function PUParticleSystem3D:removeAllListener () end
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---*
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---@param filePath string
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---@return boolean
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function PUParticleSystem3D:initSystem (filePath) end
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---*
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---@param particle cc.PUParticle3D
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---@return boolean
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function PUParticleSystem3D:makeParticleLocal (particle) end
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---*
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---@return self
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function PUParticleSystem3D:removerAllObserver () end
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---*
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---@param depth float
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---@return self
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function PUParticleSystem3D:setDefaultDepth (depth) end
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---*
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---@param observer cc.PUObserver
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---@return self
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function PUParticleSystem3D:addObserver (observer) end
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---@overload fun(string:string):self
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---@overload fun():self
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---@overload fun(string:string,string:string):self
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---@param filePath string
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---@param materialPath string
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---@return self
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function PUParticleSystem3D:create (filePath,materialPath) end
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---*
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---@param renderer cc.Renderer
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---@param transform mat4_table
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---@param flags unsigned_int
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---@return self
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function PUParticleSystem3D:draw (renderer,transform,flags) end
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---* particle system play control
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---@return self
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function PUParticleSystem3D:startParticleSystem () end
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---* stop particle
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---@return self
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function PUParticleSystem3D:stopParticleSystem () end
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---*
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---@param delta float
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---@return self
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function PUParticleSystem3D:update (delta) end
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---* pause particle
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---@return self
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function PUParticleSystem3D:pauseParticleSystem () end
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---* resume particle
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---@return self
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function PUParticleSystem3D:resumeParticleSystem () end
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---*
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---@return int
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function PUParticleSystem3D:getAliveParticleCount () end
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---*
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---@return self
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function PUParticleSystem3D:PUParticleSystem3D () end
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