125 lines
3.6 KiB
Lua
125 lines
3.6 KiB
Lua
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---@meta
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---@class cc.NavMeshAgent :cc.Component
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local NavMeshAgent={ }
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cc.NavMeshAgent=NavMeshAgent
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---* set maximal speed of agent
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---@param maxSpeed float
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---@return self
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function NavMeshAgent:setMaxSpeed (maxSpeed) end
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---* synchronize parameter to node.
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---@return self
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function NavMeshAgent:syncToNode () end
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---* Traverse OffMeshLink manually
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---@return self
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function NavMeshAgent:completeOffMeshLink () end
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---* get separation weight
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---@return float
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function NavMeshAgent:getSeparationWeight () end
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---* Set automatic Traverse OffMeshLink
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---@param isAuto boolean
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---@return self
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function NavMeshAgent:setAutoTraverseOffMeshLink (isAuto) end
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---* get current velocity
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---@return vec3_table
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function NavMeshAgent:getCurrentVelocity () end
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---* synchronize parameter to agent.
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---@return self
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function NavMeshAgent:syncToAgent () end
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---* Check agent arrived OffMeshLink
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---@return boolean
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function NavMeshAgent:isOnOffMeshLink () end
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---* set separation weight
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---@param weight float
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---@return self
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function NavMeshAgent:setSeparationWeight (weight) end
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---* pause movement
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---@return self
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function NavMeshAgent:pause () end
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---*
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---@return void
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function NavMeshAgent:getUserData () end
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---* Set automatic Orientation
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---@param isAuto boolean
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---@return self
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function NavMeshAgent:setAutoOrientation (isAuto) end
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---* get agent height
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---@return float
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function NavMeshAgent:getHeight () end
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---* get maximal speed of agent
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---@return float
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function NavMeshAgent:getMaxSpeed () end
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---* Get current OffMeshLink information
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---@return cc.OffMeshLinkData
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function NavMeshAgent:getCurrentOffMeshLinkData () end
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---* get agent radius
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---@return float
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function NavMeshAgent:getRadius () end
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---* synchronization between node and agent is time consuming, you can skip some synchronization using this function
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---@param flag int
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---@return self
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function NavMeshAgent:setSyncFlag (flag) end
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---*
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---@return int
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function NavMeshAgent:getSyncFlag () end
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---* resume movement
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---@return self
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function NavMeshAgent:resume () end
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---* stop movement
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---@return self
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function NavMeshAgent:stop () end
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---* set maximal acceleration of agent
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---@param maxAcceleration float
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---@return self
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function NavMeshAgent:setMaxAcceleration (maxAcceleration) end
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---* Set the reference axes of agent's orientation<br>
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---* param rotRefAxes The value of reference axes in local coordinate system.
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---@param rotRefAxes vec3_table
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---@return self
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function NavMeshAgent:setOrientationRefAxes (rotRefAxes) end
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---* get maximal acceleration of agent
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---@return float
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function NavMeshAgent:getMaxAcceleration () end
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---* set agent height
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---@param height float
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---@return self
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function NavMeshAgent:setHeight (height) end
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---*
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---@param data void
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---@return self
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function NavMeshAgent:setUserData (data) end
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---* get obstacle avoidance type
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---@return unsigned_char
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function NavMeshAgent:getObstacleAvoidanceType () end
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---* get current velocity
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---@return vec3_table
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function NavMeshAgent:getVelocity () end
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---* set agent radius
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---@param radius float
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---@return self
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function NavMeshAgent:setRadius (radius) end
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---* set obstacle avoidance type
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---@param type unsigned_char
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---@return self
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function NavMeshAgent:setObstacleAvoidanceType (type) end
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---*
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---@return string
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function NavMeshAgent:getNavMeshAgentComponentName () end
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---* Create agent<br>
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---* param param The parameters of agent.
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---@param param cc.NavMeshAgentParam
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---@return self
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function NavMeshAgent:create (param) end
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---*
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---@return self
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function NavMeshAgent:onEnter () end
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---*
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---@return self
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function NavMeshAgent:onExit () end
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---*
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---@return self
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function NavMeshAgent:NavMeshAgent () end
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