166 lines
5.8 KiB
Lua
166 lines
5.8 KiB
Lua
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---@meta
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---@class cc.Camera :cc.Node
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local Camera={ }
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cc.Camera=Camera
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---* get depth, camera with larger depth is drawn on top of camera with smaller depth, the depth of camera with CameraFlag::DEFAULT is 0, user defined camera is -1 by default
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---@return char
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function Camera:getDepth () end
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---* get view projection matrix
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---@return mat4_table
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function Camera:getViewProjectionMatrix () end
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---*
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---@return self
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function Camera:applyViewport () end
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---* set the background brush. See CameraBackgroundBrush for more information.<br>
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---* param clearBrush Brush used to clear the background
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---@param clearBrush cc.CameraBackgroundBrush
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---@return self
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function Camera:setBackgroundBrush (clearBrush) end
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---* Make Camera looks at target<br>
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---* param target The target camera is point at<br>
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---* param up The up vector, usually it's Y axis
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---@param target vec3_table
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---@param up vec3_table
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---@return self
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function Camera:lookAt (target,up) end
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---* Apply the FBO, RenderTargets and viewport.
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---@return self
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function Camera:apply () end
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---* Get clear brush
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---@return cc.CameraBackgroundBrush
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function Camera:getBackgroundBrush () end
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---* Gets the camera's projection matrix.<br>
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---* return The camera projection matrix.
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---@return mat4_table
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function Camera:getProjectionMatrix () end
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---*
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---@return boolean
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function Camera:isBrushValid () end
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---* Get object depth towards camera
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---@param transform mat4_table
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---@return float
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function Camera:getDepthInView (transform) end
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---* Before rendering scene with this camera, the background need to be cleared. It clears the depth buffer with max depth by default. Use setBackgroundBrush to modify the default behavior
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---@return self
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function Camera:clearBackground () end
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---* set additional matrix for the projection matrix, it multiplies mat to projection matrix when called, used by WP8
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---@param mat mat4_table
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---@return self
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function Camera:setAdditionalProjection (mat) end
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---* init camera
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---@return boolean
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function Camera:initDefault () end
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---* get & set Camera flag
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---@return int
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function Camera:getCameraFlag () end
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---* Gets the type of camera.<br>
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---* return The camera type.
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---@return int
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function Camera:getType () end
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---*
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---@param zoomX float
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---@param zoomY float
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---@param nearPlane float
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---@param farPlane float
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---@return boolean
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function Camera:initOrthographic (zoomX,zoomY,nearPlane,farPlane) end
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---* get rendered order
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---@return int
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function Camera:getRenderOrder () end
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---* Is this aabb visible in frustum
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---@param aabb cc.AABB
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---@return boolean
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function Camera:isVisibleInFrustum (aabb) end
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---* set depth, camera with larger depth is drawn on top of camera with smaller depth, the depth of camera with CameraFlag::DEFAULT is 0, user defined camera is -1 by default
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---@param depth char
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---@return self
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function Camera:setDepth (depth) end
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---* Set the scene,this method shall not be invoke manually
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---@param scene cc.Scene
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---@return self
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function Camera:setScene (scene) end
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---*
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---@param src vec3_table
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---@return vec2_table
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function Camera:projectGL (src) end
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---* Gets the camera's view matrix.<br>
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---* return The camera view matrix.
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---@return mat4_table
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function Camera:getViewMatrix () end
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---* Get the frustum's near plane.
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---@return float
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function Camera:getNearPlane () end
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---*
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---@param src vec3_table
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---@return vec2_table
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function Camera:project (src) end
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---*
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---@param flag int
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---@return self
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function Camera:setCameraFlag (flag) end
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---* Get the frustum's far plane.
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---@return float
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function Camera:getFarPlane () end
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---* Whether or not the viewprojection matrix was updated since the last frame.<br>
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---* return True if the viewprojection matrix was updated since the last frame.
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---@return boolean
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function Camera:isViewProjectionUpdated () end
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---*
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---@param fieldOfView float
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---@param aspectRatio float
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---@param nearPlane float
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---@param farPlane float
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---@return boolean
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function Camera:initPerspective (fieldOfView,aspectRatio,nearPlane,farPlane) end
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---* Creates an orthographic camera.<br>
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---* param zoomX The zoom factor along the X-axis of the orthographic projection (the width of the ortho projection).<br>
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---* param zoomY The zoom factor along the Y-axis of the orthographic projection (the height of the ortho projection).<br>
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---* param nearPlane The near plane distance.<br>
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---* param farPlane The far plane distance.
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---@param zoomX float
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---@param zoomY float
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---@param nearPlane float
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---@param farPlane float
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---@return self
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function Camera:createOrthographic (zoomX,zoomY,nearPlane,farPlane) end
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---* Get the visiting camera , the visiting camera shall be set on Scene::render
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---@return self
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function Camera:getVisitingCamera () end
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---* create default camera, the camera type depends on Director::getProjection, the depth of the default camera is 0
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---@return self
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function Camera:create () end
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---* Creates a perspective camera.<br>
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---* param fieldOfView The field of view for the perspective camera (normally in the range of 40-60 degrees).<br>
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---* param aspectRatio The aspect ratio of the camera (normally the width of the viewport divided by the height of the viewport).<br>
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---* param nearPlane The near plane distance.<br>
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---* param farPlane The far plane distance.
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---@param fieldOfView float
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---@param aspectRatio float
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---@param nearPlane float
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---@param farPlane float
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---@return self
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function Camera:createPerspective (fieldOfView,aspectRatio,nearPlane,farPlane) end
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---*
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---@return cc.Viewport
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function Camera:getDefaultViewport () end
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---*
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---@param vp cc.Viewport
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---@return self
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function Camera:setDefaultViewport (vp) end
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---* Get the default camera of the current running scene.
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---@return self
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function Camera:getDefaultCamera () end
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---*
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---@param renderer cc.Renderer
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---@param parentTransform mat4_table
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---@param parentFlags unsigned_int
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---@return self
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function Camera:visit (renderer,parentTransform,parentFlags) end
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---*
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---@return self
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function Camera:Camera () end
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