63 lines
2.5 KiB
Lua
63 lines
2.5 KiB
Lua
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---@meta
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---@class cc.AssetsManagerEx :cc.Ref
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local AssetsManagerEx={ }
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cc.AssetsManagerEx=AssetsManagerEx
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---* @brief Gets the current update state.
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---@return int
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function AssetsManagerEx:getState () end
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---* @brief Function for retrieving the max concurrent task count
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---@return int
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function AssetsManagerEx:getMaxConcurrentTask () end
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---* @brief Check out if there is a new version of manifest.<br>
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---* You may use this method before updating, then let user determine whether<br>
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---* he wants to update resources.
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---@return self
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function AssetsManagerEx:checkUpdate () end
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---* @brief Set the verification function for checking whether downloaded asset is correct, e.g. using md5 verification<br>
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---* param callback The verify callback function
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---@param callback function
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---@return self
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function AssetsManagerEx:setVerifyCallback (callback) end
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---* @brief Gets storage path.
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---@return string
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function AssetsManagerEx:getStoragePath () end
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---* @brief Update with the current local manifest.
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---@return self
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function AssetsManagerEx:update () end
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---* @brief Set the handle function for comparing manifests versions<br>
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---* param handle The compare function
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---@param handle function
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---@return self
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function AssetsManagerEx:setVersionCompareHandle (handle) end
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---* @brief Function for setting the max concurrent task count
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---@param max int
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---@return self
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function AssetsManagerEx:setMaxConcurrentTask (max) end
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---* @brief Function for retrieving the local manifest object
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---@return cc.Manifest
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function AssetsManagerEx:getLocalManifest () end
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---* @brief Function for retrieving the remote manifest object
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---@return cc.Manifest
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function AssetsManagerEx:getRemoteManifest () end
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---* @brief Reupdate all failed assets under the current AssetsManagerEx context
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---@return self
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function AssetsManagerEx:downloadFailedAssets () end
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---* @brief Create function for creating a new AssetsManagerEx<br>
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---* param manifestUrl The url for the local manifest file<br>
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---* param storagePath The storage path for downloaded assets<br>
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---* warning The cached manifest in your storage path have higher priority and will be searched first,<br>
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---* only if it doesn't exist, AssetsManagerEx will use the given manifestUrl.
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---@param manifestUrl string
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---@param storagePath string
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---@return self
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function AssetsManagerEx:create (manifestUrl,storagePath) end
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---*
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---@param manifestUrl string
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---@param storagePath string
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---@return self
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function AssetsManagerEx:AssetsManagerEx (manifestUrl,storagePath) end
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