110 lines
4.4 KiB
Lua
110 lines
4.4 KiB
Lua
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---@meta
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---@class cc.Animation :cc.Ref
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local Animation={ }
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cc.Animation=Animation
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---* Gets the times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ... <br>
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---* return The times the animation is going to loop.
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---@return unsigned_int
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function Animation:getLoops () end
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---* Adds a SpriteFrame to a Animation.<br>
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---* param frame The frame will be added with one "delay unit".
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---@param frame cc.SpriteFrame
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---@return self
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function Animation:addSpriteFrame (frame) end
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---* Sets whether to restore the original frame when animation finishes. <br>
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---* param restoreOriginalFrame Whether to restore the original frame when animation finishes.
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---@param restoreOriginalFrame boolean
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---@return self
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function Animation:setRestoreOriginalFrame (restoreOriginalFrame) end
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---*
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---@return self
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function Animation:clone () end
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---* Gets the duration in seconds of the whole animation. It is the result of totalDelayUnits * delayPerUnit.<br>
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---* return Result of totalDelayUnits * delayPerUnit.
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---@return float
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function Animation:getDuration () end
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---* Initializes a Animation with AnimationFrame.<br>
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---* since v2.0
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---@param arrayOfAnimationFrameNames array_table
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---@param delayPerUnit float
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---@param loops unsigned_int
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---@return boolean
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function Animation:initWithAnimationFrames (arrayOfAnimationFrameNames,delayPerUnit,loops) end
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---* Initializes a Animation.
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---@return boolean
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function Animation:init () end
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---* Sets the array of AnimationFrames. <br>
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---* param frames The array of AnimationFrames.
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---@param frames array_table
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---@return self
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function Animation:setFrames (frames) end
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---* Gets the array of AnimationFrames.<br>
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---* return The array of AnimationFrames.
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---@return array_table
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function Animation:getFrames () end
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---* Sets the times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ... <br>
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---* param loops The times the animation is going to loop.
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---@param loops unsigned_int
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---@return self
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function Animation:setLoops (loops) end
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---* Sets the delay in seconds of the "delay unit".<br>
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---* param delayPerUnit The delay in seconds of the "delay unit".
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---@param delayPerUnit float
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---@return self
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function Animation:setDelayPerUnit (delayPerUnit) end
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---* Adds a frame with an image filename. Internally it will create a SpriteFrame and it will add it.<br>
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---* The frame will be added with one "delay unit".<br>
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---* Added to facilitate the migration from v0.8 to v0.9.<br>
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---* param filename The path of SpriteFrame.
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---@param filename string
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---@return self
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function Animation:addSpriteFrameWithFile (filename) end
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---* Gets the total Delay units of the Animation. <br>
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---* return The total Delay units of the Animation.
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---@return float
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function Animation:getTotalDelayUnits () end
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---* Gets the delay in seconds of the "delay unit".<br>
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---* return The delay in seconds of the "delay unit".
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---@return float
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function Animation:getDelayPerUnit () end
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---* Initializes a Animation with frames and a delay between frames.<br>
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---* since v0.99.5
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---@param arrayOfSpriteFrameNames array_table
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---@param delay float
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---@param loops unsigned_int
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---@return boolean
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function Animation:initWithSpriteFrames (arrayOfSpriteFrameNames,delay,loops) end
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---* Checks whether to restore the original frame when animation finishes. <br>
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---* return Restore the original frame when animation finishes.
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---@return boolean
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function Animation:getRestoreOriginalFrame () end
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---* Adds a frame with a texture and a rect. Internally it will create a SpriteFrame and it will add it.<br>
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---* The frame will be added with one "delay unit".<br>
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---* Added to facilitate the migration from v0.8 to v0.9.<br>
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---* param pobTexture A frame with a texture.<br>
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---* param rect The Texture of rect.
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---@param pobTexture cc.Texture2D
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---@param rect rect_table
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---@return self
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function Animation:addSpriteFrameWithTexture (pobTexture,rect) end
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---@overload fun(array_table:array_table,float:float,unsigned_int:unsigned_int):self
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---@overload fun():self
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---@param arrayOfAnimationFrameNames array_table
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---@param delayPerUnit float
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---@param loops unsigned_int
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---@return self
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function Animation:create (arrayOfAnimationFrameNames,delayPerUnit,loops) end
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---*
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---@param arrayOfSpriteFrameNames array_table
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---@param delay float
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---@param loops unsigned_int
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---@return self
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function Animation:createWithSpriteFrames (arrayOfSpriteFrameNames,delay,loops) end
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---*
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---@return self
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function Animation:Animation () end
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