109 lines
3 KiB
Lua
109 lines
3 KiB
Lua
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---@meta
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---@class cc.Animate3D :cc.ActionInterval
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local Animate3D={ }
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cc.Animate3D=Animate3D
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---*
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---@param keyFrame int
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---@param userInfo map_table
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---@return self
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function Animate3D:setKeyFrameUserInfo (keyFrame,userInfo) end
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---* get & set speed, negative speed means playing reverse
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---@return float
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function Animate3D:getSpeed () end
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---* set animate quality
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---@param quality int
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---@return self
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function Animate3D:setQuality (quality) end
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---*
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---@param weight float
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---@return self
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function Animate3D:setWeight (weight) end
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---*
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---@return self
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function Animate3D:removeFromMap () end
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---*
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---@param animation cc.Animation3D
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---@param startFrame int
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---@param endFrame int
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---@param frameRate float
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---@return boolean
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function Animate3D:initWithFrames (animation,startFrame,endFrame,frameRate) end
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---*
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---@return float
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function Animate3D:getOriginInterval () end
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---*
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---@param speed float
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---@return self
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function Animate3D:setSpeed (speed) end
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---@overload fun(cc.Animation3D:cc.Animation3D,float:float,float:float):self
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---@overload fun(cc.Animation3D:cc.Animation3D):self
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---@param animation cc.Animation3D
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---@param fromTime float
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---@param duration float
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---@return boolean
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function Animate3D:init (animation,fromTime,duration) end
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---* get & set origin interval
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---@param interval float
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---@return self
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function Animate3D:setOriginInterval (interval) end
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---* get & set blend weight, weight must positive
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---@return float
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function Animate3D:getWeight () end
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---* get animate quality
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---@return int
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function Animate3D:getQuality () end
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---@overload fun(cc.Animation3D:cc.Animation3D,float:float,float:float):self
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---@overload fun(cc.Animation3D:cc.Animation3D):self
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---@param animation cc.Animation3D
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---@param fromTime float
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---@param duration float
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---@return self
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function Animate3D:create (animation,fromTime,duration) end
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---* get animate transition time between 3d animations
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---@return float
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function Animate3D:getTransitionTime () end
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---* create Animate3D by frame section, [startFrame, endFrame)<br>
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---* param animation used to generate animate3D<br>
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---* param startFrame<br>
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---* param endFrame<br>
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---* param frameRate default is 30 per second<br>
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---* return Animate3D created using animate
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---@param animation cc.Animation3D
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---@param startFrame int
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---@param endFrame int
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---@param frameRate float
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---@return self
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function Animate3D:createWithFrames (animation,startFrame,endFrame,frameRate) end
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---* set animate transition time between 3d animations
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---@param transTime float
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---@return self
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function Animate3D:setTransitionTime (transTime) end
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---*
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---@param target cc.Node
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---@return self
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function Animate3D:startWithTarget (target) end
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---*
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---@return self
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function Animate3D:reverse () end
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---*
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---@return self
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function Animate3D:clone () end
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---*
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---@return self
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function Animate3D:stop () end
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---*
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---@param t float
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---@return self
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function Animate3D:update (t) end
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---*
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---@param dt float
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---@return self
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function Animate3D:step (dt) end
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---*
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---@return self
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function Animate3D:Animate3D () end
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