85 lines
3.4 KiB
Lua
85 lines
3.4 KiB
Lua
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---@meta
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---@source Unity.ScriptableBuildPipeline.dll
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---@class UnityEngine.Build.Pipeline.CompatibilityAssetBundleManifest: UnityEngine.ScriptableObject
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---@source Unity.ScriptableBuildPipeline.dll
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CS.UnityEngine.Build.Pipeline.CompatibilityAssetBundleManifest = {}
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---@source Unity.ScriptableBuildPipeline.dll
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---@param results System.Collections.Generic.Dictionary<string, UnityEngine.Build.Pipeline.BundleDetails>
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function CS.UnityEngine.Build.Pipeline.CompatibilityAssetBundleManifest.SetResults(results) end
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---@source Unity.ScriptableBuildPipeline.dll
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function CS.UnityEngine.Build.Pipeline.CompatibilityAssetBundleManifest.GetAllAssetBundles() end
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---@source Unity.ScriptableBuildPipeline.dll
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function CS.UnityEngine.Build.Pipeline.CompatibilityAssetBundleManifest.GetAllAssetBundlesWithVariant() end
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---@source Unity.ScriptableBuildPipeline.dll
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---@param assetBundleName string
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---@return Hash128
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function CS.UnityEngine.Build.Pipeline.CompatibilityAssetBundleManifest.GetAssetBundleHash(assetBundleName) end
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---@source Unity.ScriptableBuildPipeline.dll
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---@param assetBundleName string
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---@return UInt32
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function CS.UnityEngine.Build.Pipeline.CompatibilityAssetBundleManifest.GetAssetBundleCrc(assetBundleName) end
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---@source Unity.ScriptableBuildPipeline.dll
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---@param assetBundleName string
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function CS.UnityEngine.Build.Pipeline.CompatibilityAssetBundleManifest.GetDirectDependencies(assetBundleName) end
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---@source Unity.ScriptableBuildPipeline.dll
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---@param assetBundleName string
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function CS.UnityEngine.Build.Pipeline.CompatibilityAssetBundleManifest.GetAllDependencies(assetBundleName) end
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---@source Unity.ScriptableBuildPipeline.dll
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---@return String
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function CS.UnityEngine.Build.Pipeline.CompatibilityAssetBundleManifest.ToString() end
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---@source Unity.ScriptableBuildPipeline.dll
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function CS.UnityEngine.Build.Pipeline.CompatibilityAssetBundleManifest.OnBeforeSerialize() end
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---@source Unity.ScriptableBuildPipeline.dll
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function CS.UnityEngine.Build.Pipeline.CompatibilityAssetBundleManifest.OnAfterDeserialize() end
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---@source Unity.ScriptableBuildPipeline.dll
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---@class UnityEngine.Build.Pipeline.BundleDetails: System.ValueType
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---@source Unity.ScriptableBuildPipeline.dll
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---@field FileName string
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---@source Unity.ScriptableBuildPipeline.dll
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---@field Crc uint
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---@source Unity.ScriptableBuildPipeline.dll
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---@field Hash UnityEngine.Hash128
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---@source Unity.ScriptableBuildPipeline.dll
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---@field Dependencies string[]
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---@source Unity.ScriptableBuildPipeline.dll
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CS.UnityEngine.Build.Pipeline.BundleDetails = {}
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---@source Unity.ScriptableBuildPipeline.dll
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---@param obj object
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---@return Boolean
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function CS.UnityEngine.Build.Pipeline.BundleDetails.Equals(obj) end
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---@source Unity.ScriptableBuildPipeline.dll
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---@return Int32
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function CS.UnityEngine.Build.Pipeline.BundleDetails.GetHashCode() end
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---@source Unity.ScriptableBuildPipeline.dll
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---@param a UnityEngine.Build.Pipeline.BundleDetails
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---@param b UnityEngine.Build.Pipeline.BundleDetails
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---@return Boolean
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function CS.UnityEngine.Build.Pipeline.BundleDetails:op_Equality(a, b) end
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---@source Unity.ScriptableBuildPipeline.dll
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---@param a UnityEngine.Build.Pipeline.BundleDetails
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---@param b UnityEngine.Build.Pipeline.BundleDetails
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---@return Boolean
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function CS.UnityEngine.Build.Pipeline.BundleDetails:op_Inequality(a, b) end
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---@source Unity.ScriptableBuildPipeline.dll
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---@param other UnityEngine.Build.Pipeline.BundleDetails
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---@return Boolean
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function CS.UnityEngine.Build.Pipeline.BundleDetails.Equals(other) end
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