90 lines
2.5 KiB
Lua
90 lines
2.5 KiB
Lua
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---@meta
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---@source System.dll
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---@class System.Media.SoundPlayer: System.ComponentModel.Component
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---@source System.dll
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---@field IsLoadCompleted bool
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---@source System.dll
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---@field LoadTimeout int
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---@source System.dll
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---@field SoundLocation string
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---@source System.dll
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---@field Stream System.IO.Stream
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---@source System.dll
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---@field Tag object
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---@source System.dll
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---@field LoadCompleted System.ComponentModel.AsyncCompletedEventHandler
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---@source System.dll
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---@field SoundLocationChanged System.EventHandler
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---@source System.dll
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---@field StreamChanged System.EventHandler
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---@source System.dll
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CS.System.Media.SoundPlayer = {}
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---@source System.dll
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---@param value System.ComponentModel.AsyncCompletedEventHandler
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function CS.System.Media.SoundPlayer.add_LoadCompleted(value) end
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---@source System.dll
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---@param value System.ComponentModel.AsyncCompletedEventHandler
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function CS.System.Media.SoundPlayer.remove_LoadCompleted(value) end
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---@source System.dll
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---@param value System.EventHandler
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function CS.System.Media.SoundPlayer.add_SoundLocationChanged(value) end
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---@source System.dll
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---@param value System.EventHandler
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function CS.System.Media.SoundPlayer.remove_SoundLocationChanged(value) end
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---@source System.dll
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---@param value System.EventHandler
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function CS.System.Media.SoundPlayer.add_StreamChanged(value) end
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---@source System.dll
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---@param value System.EventHandler
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function CS.System.Media.SoundPlayer.remove_StreamChanged(value) end
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---@source System.dll
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function CS.System.Media.SoundPlayer.Load() end
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---@source System.dll
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function CS.System.Media.SoundPlayer.LoadAsync() end
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---@source System.dll
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function CS.System.Media.SoundPlayer.Play() end
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---@source System.dll
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function CS.System.Media.SoundPlayer.PlayLooping() end
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---@source System.dll
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function CS.System.Media.SoundPlayer.PlaySync() end
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---@source System.dll
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function CS.System.Media.SoundPlayer.Stop() end
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---@source System.dll
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---@class System.Media.SystemSound: object
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---@source System.dll
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CS.System.Media.SystemSound = {}
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---@source System.dll
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function CS.System.Media.SystemSound.Play() end
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---@source System.dll
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---@class System.Media.SystemSounds: object
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---@source System.dll
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---@field Asterisk System.Media.SystemSound
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---@source System.dll
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---@field Beep System.Media.SystemSound
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---@source System.dll
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---@field Exclamation System.Media.SystemSound
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---@source System.dll
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---@field Hand System.Media.SystemSound
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---@source System.dll
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---@field Question System.Media.SystemSound
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---@source System.dll
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CS.System.Media.SystemSounds = {}
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